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Messages - j0e

#76
Off Topic / Re: Happy Birthday Cueshark :<
March 18, 2020, 11:51 PM
happy birthday!
#77
Get ready for another steaming pile of shit. I'd be shocked if it was even half as good as W:A. Which makes one ask, why bother? Just another cash grab.
#78
Another month has passed.. any news about 3.8?
#79
The best place to contact Cybershadow and Deadcode is on IRC. See here: https://worms2d.info/Worms_on_GameSurge

Cyber said in a previous post in this thread that he'd rather post an update than have us speculate and draw conclusions..

I check this thread every day but haven't been seeking news elsewhere. Please let us know if you hear anything!
#80
Downgrading your Steam version is the only way to get PX to work, unfortunately. Can you provide more details about why it didn't work?
#81
Any news?
#82
This game is great. Competitive races whenever you want, with no waiting around. I've been playing it pretty steadily in little snippets since it was released. The rope is good enough to satisfy my roping cravings. I like using the basic brown rope for extra challenge.  Spent $0 so far.. but I'll probably make that $1.29 minimum purchase to get rid of the video ads (just added) at some point. Right now they're still very infrequent.

There have been at least 10 updates since this thread was created, and Mesiba has been implementing some of our suggestions. He's working hard and improving the game. Call me brainwashed but I don't mind giving him 5 minutes worth of my wages for all that work and the many hours of sweet mobile roping.

Next improvements I want to see are more levels, improved custom map support and sharing, and different timetrial map segments.
#83
Quote from: CyberShadow on April 04, 2019, 10:30 PM
You are correct in that nearly all of my time lately has been spent in relation to setting up the new server. However, I'd like to add to that, that server-related matters are solely my responsibility, and, as far as I understand, and excluding doing anything disagreeable, there is nothing that I can do to expedite the next update's release.
Might be time to start exploring these "disagreeable" options ;).
#84
General discussion / Re: Unlimited teams?
August 26, 2019, 05:24 AM
Quote from: WTF-8 on August 26, 2019, 01:27 AM
Quote from: Ytrojan on August 25, 2019, 01:11 AMWait until 3.8 comes out [...] as it might upgrade the team file format.
Source?

Quote from: Ytrojan on August 25, 2019, 01:11 AMor 4.0
Do you also believe in Santa Claus?
Motivation comes in waves. DC and CS have asked for the latitude not to have to account for times of silence, as I guess it could cloud their intrinsic enjoyment of the project. FWIW no-one official has ever suggested 4.0 is off; the official word is development will accelerate after 3.8 is released. I'm still trying to be hopeful for a 3.8 release this year. Ultimately though if we want WA to survive in a meaningful sense, we need to play it, patch or no.
#85
General discussion / Re: Fall Calculator (module)
August 17, 2019, 04:00 PM
I think it's a good idea. WA should be able to cater to all levels of play. Should be activated like /arrows so everyone knows you're using it. Map makers would be glad to stop adding fall indications. Most other video games have a mini-map.
#86
Schemes / Re: Parachute in Rope Based Schemes
August 15, 2019, 10:30 PM
Practically speaking, consistency means to some extent you're sacrificing risk and speed in favor of known, easily repeatable rope trajectories and angles. WA has a nearly unlimited skill ceiling because as the the rope gets shorter, you get more speed, to the point where it becomes imperceptible and impossible to consistently operate within those margins. It's possible to rope just as fast in zar, but people don't, because if you miss that wall-hugging pump outlaw it's 70 damage. You badmouth recklessness and praise discipline and consistency (its opposites (in this context- don't quote the dictionary)), but refuse to acknowledge the practical contradiction involved in producing "incredible speed". You aren't arguing in good faith. Komo has won this argument half a dozen times already with facts, common sense and logic while you rely on schoolyard bullshit like "I know you are but what am I?" Zar could be a superior league scheme but it reduces the role of the rope to utilitarian A to B transportation.

Just watch daina rope .. she never falls, but aside from her very admirable consistency her roping is boring and unimpressive. She takes no risks, always long ropes etc. That rope style often results in the fastest ttrr time, but it doesn't leave you flabbergasted asking yourself how that roping is even humanly possible like you do when Mablak is on his game; she makes it look easy. Yet she'd pretty much be the ultimate zar roper.
#87
Schemes / Re: Parachute in Rope Based Schemes
August 13, 2019, 07:22 PM
All through this thread you've dogmatically repeated your flawed premises. It's easy to rope like a coward with no chute, choosing only easy angles and known trajectories. It's the difference between painting a barn and painting artwork though. Roper is garbage without some recklessness. Zar is too punitive so everyone ropes like pussies.
#88
Schemes / Re: Parachute in Rope Based Schemes
August 13, 2019, 05:45 PM
My belief is that most people rope like pussies when there's no chute. The game becomes one of mechanical A to B transportation and attacking. Risks from elevated fall damage and no chute are too great for anything extracurricular. Best suited for league games where people already rope like pussies. In my experience funners rarely produce the same level of intensity and competition as league games.

RichUK and Godmax have a foothold of sorts too, but that isn't necessarily congruent with the amount of respect they hold. Zar is a minor iteration of an existing scheme, nothing more. Not a social movement, religion or grand invention. Come back down to earth man, put down the spork and be rational. The "zar is the greatest thing ever" schtick is played out and lame.
#89
Off Topic / Re: Rope Clash Leaderboards
August 10, 2019, 04:56 AM
Tribal Sands: 16.52
Inca Mountains: 19.68
Lost Atlantis: 26.26
Immortal Snail: 29.39
Khafre's Pyramid: 29.26
Ancient Troy: 24.72
Level 8: 15.30
Level 9: 15.29
Level 10: 44.12
Level 11: 48.75
Level 12: 30.66
Level 13: 16.84
Level 14: 22.59
Level 15: 23.48

Make sure to check Play Store for updates. The game doesn't automatically look for updates, but there have been changes every couple days for a while now.
#90
Quote from: TheKomodo on July 31, 2019, 11:40 PM
Quote from: j0e on July 31, 2019, 10:33 PM
You yourself just said you didn't become a game developer because it's too hard to make any money..

No I didn't, I think you need to read what I wrote again  ::)

Why does it always have to be about money anyway? We're talking about keeping the game interesting for people who play the game, not making money for the person who made it.
Do you have any ideas? I thought you suggested DLC sarcastically ;)
Paradise - THeDoGG