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Messages - j0e

#376
Cool video.. i enjoyed that  ;D
#377
This is an automatic ProjectX (PX) installer which downgrades your WA version from the newest patch (3.7.2.1) to the older one (3.6.31.0) required for PX.

The installer works for both the Steam and the CD version of the game.

PX is pre-patched, and includes some libs, useful Wormkit modules (like Rubberworm and KawooshKick), and an uninstaller which will revert your WA back to the version you had before.

Note: PX is a 3rd party add-on for WA which drastically expands the game's capabilities. It adds many new custom weapons/utilities, game options, and basically unlimited possibilities. It's the best thing since sliced bread.

Until now Steam users have been completely unable to use PX.

Only 2 Steps:
1. Download installer and run as administrator. You must change the install location to your WA directory. http://yadi.sk/d/BHT39bgQL9b4x

Quote from: More detailsTo change the install location to your WA directory, run the installer, click Next, then click "Browse" on the screen that says "Choose Install Location" and find the folder below..
-For Steam: C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon
-Or.. for Regular WA, most likely C:\Microprose\Worms Armageddon or C:\Team17\Worms Armageddon

2. If necessary, run LoadWormKitModules_Enabled.reg, found in the Tweaks folder, which is inside the WA directory.



All credit goes to Reituz, the guy who made this awesome Installer.
Quote from: reituzHi. New Project X Installer and Uninstaller.

Don't forget to Run as Administrator

This is not Project X for 3.7.2.1. This installer makes version 3.6.31.0! (downgrade)


Changes WA.exe and some files to able to play Project X on any version. No need to PXupdate. Uninstaller bring back version was before.

Tested on Win8 and Win7x64. Version 3.7.2.1

Included modules:
wkLobbyCmd.dll wkNickFix.dll wkKawooshKick.dll wkRubberWorm31.dll wkReplayShark31.dll wkNickFix.dll wkPackets.dll for v3.6.31.0.

Included big Libs:
cweps ( + ) 9.28mb
pyroman_sfx 5.90mb

Official thread: http://px.worms2d.info/forum/viewtopic.php?f=15&t=1982
Steam thread: http://steamcommunity.com/app/217200/discussions/0/540737414785248520/
#378
The easiest solution is to have 2 copies of W:A installed in different folders -- one with PX installed (using 3.6.31.0) and the other copy with the newest patch (3.7.2.1).

I recommend to have 2 copies of W:A installed, instead of just using the PX version for everything, because there are some minor bugs in PX that will occasionally cause desynchronization (game-ending) errors while playing non-PX games. There are also some other bugfixes not related to PX in the newer version.

Also there is worse support for multi-monitors in 3.6.31.0 (wkD3d9wnd doesn't work in the older version). The multi-monitor support is really nice and slick using wkD3d9wnd, so this is a pretty big deal for me.


Please note that you need a non-Steam version of W:A to use ProjectX --- you can only install the older patch on a non-Steam version of the game. So you need to acquire the CD version or an unmodified ".ISO" file.... from a legal source of course :P
#379
Alright, sorry, I came across as too argumentative/confrontational in my previous posts, which made people get defensive and this conversation is falling apart now. I'm just gonna try to explain my position a little better and then I'll STFU after this post  ;)

I hope that Balee will consider allowing PX schemes, because I feel there is a lot more untapped potential there. PX isn't necessarily a "different game", it just simply opens up new possibilities. You don't have to put the new weapons, multiple crate spawns, etc, into your scheme. PX can have as big or as little an impact on the game as you want. For example it could be used to add a single new or modified weapon, slightly tweak a single piece of game logic, etc.

I too have seen "off-putting" elements of PX. Cheap-looking sprites, weird physics on things like the bowling ball and trampoline, error messages when you try to kamikaze, etc. The "portal gun" video seemed just a bit too radical at first, but when it's not being shown off like that (in rapid-fire) it's a really useful and cool utility. And there were big (crippling) performance issues on my old Pentium 4 computer.

At first these elements gave me the impression that PX as a whole was a kludgy and unprofessional hack-job. But now, having come to know PX, I realize it is actually very polished and user-friendly, in its main schemes at least. And the possibilities allow for some great new schemes with novel strategic gameplay to be developed. For a scheme to win this contest, it would have to be polished and user-friendly.

I would tentatively say that the most creative bunch of people active in the W:A community are those who are involved in creating stuff for PX. These people and their work could use some exposure and recognition... if not just to boost the player count of PX games a bit.

The fact that there might be difficulty comparing PX schemes with non-PX schemes is just an "apples and oranges" problem for the judges, which makes no difference to the player. But the result will be more competition and better, more varied schemes overall. Which is the whole point, right?

Anyway I'll stop talking now. If this post also came across as argumentative and confrontational, it wasn't meant that way. This is how they teach you to write stuff in High School and I never learned anything different :P
#380
First of all, if you're reinstalling PX and then removing it every time you use it, you're doing it wrong. Simply install 2 copies of W:A -- one with PX and one without.

Secondly, I am too lazy/busy to promote PX myself, aside from random forum posts.

Thirdly:
Quote from: LeTotalKillerPX is so gameplay-changing that it sounds like it can't compete with non-PX schemes, imho.
it sounds like"??  have you even tried PX? (i think we've played PX together before, so this statement confuses me). how gameplay-changing or not-gameplay-changing PX is depends on the settings used! PX could be enabled just for a single feature, such as fastswim. there is a learning curve associated with the new weapons for sure. IMHO if you'd tried Highlander you'd be at least open to the idea that PX can open W:A up in a very good way to new strategic gametypes.

Fourthly: PX can indeed interfere with non-PX games. I think the bug has to do with the longbow. Easy solution: don't use your PX copy of W:A for non-PX games. the host can easily verify people's versions before the game starts.
#381
PX isn't kludgy if your computer can handle it.

The only bug I ever encounter is the weird visual glitch "borders" around certain sprites.

And occasionally the weapon "stealing" will stop working correctly in Highlander.

It's actually pretty mature now with all the stuff that has been developed for it. The Pros far outweigh the Cons IMO. I just wish it had more exposure and players, so this would be a good way to raise some awareness for it!

The contest would also be a good atmosphere for testing the scheme on many different platforms, before the scheme is finalized, to iron any out any unforeseen PX quirks.

I doubt whether any new scheme made for standard W:A will be that groundbreaking.. surely most of the good ideas have been thought of by now? Prove me wrong I guess..
#382
Why no PX? It's the most untapped source of possibilities by far.

I got a rough idea for a PX scheme: Fastswim obstacle race.

Your worm uses fastswim to launch up and over obstacles. Certain obstacles require low grav, hang glider, parachute, or other creativity. If a user tries to swim past an obstacle, or his worm drowns, or turntime ends, his worm is tele'd back to the last checkpoint and the turn ends.

Played on a long horizontal map.
#383
Quote from: StepS on January 22, 2014, 02:32 PM
Cool! :) And this is the actual realtime: http://www.youtube.com/watch?v=CKC3ciVO20w
Omg ... you have fixed it!!!!!! Can't wait to try this!
#384
General discussion / Re: Roping meets music!
January 08, 2014, 10:06 PM
What a great idea. Those videos are awesome.
#385
General discussion / Re: Yo!
January 08, 2014, 08:26 PM
I remember you! Welcome back  :)
#386
General discussion / Re: What the hell is/was this?
December 13, 2013, 09:37 AM
You can have 2 (or more) copies of WA installed at once!
#387
General discussion / Re: Happy Brithday Mae !
November 13, 2013, 11:12 PM
Can everyone stop saying mae so god damn much?
#388
It worked!!!! Just ran as an admin once, and set RunInBackground=1.

I can now keep the WA frontend open, in the background, while browsing stuff on my other screen! I also have the frontend window stretched so it covers everything except the start menu. Perfect functionality, 10/10.

Thanks StepS- I didn't realize this was even possible!!!!
#389
AntiKeyboardHookA.reg doesn't have any affect for me. Alt-f4 still doesn't work in the frontend on w7.

Anyway, it doesn't matter. I can understand why you don't want to add obscure 'hackish' workarounds that could break, and would confuse more people than they would help. :)

For anyone just joining the thread now, D3d9wnd is an awesome utility and you should get it!
#390
Quote from: StepSwhen RunInBackground is active, switching to another window will mean W:A has lost its focus, and will still produce the flashing on join on taskbar even though it is visible on the screen. This is what RunInBackground is about.

if you're using a centered/custom-sized frontend you may use Alt+Tab to switch between windows.

As far as I can tell, on Windows 7 alt-tab has no effect when the frontend is open. (Ctrl+Shift+Esc (Task Manager) is also blocked.) Therefore RunInBackground doesn't do anything for us W7 people, except maybe affect the taskbar flashing. To "switch between windows" you have to minimize the frontend... which isn't ideal.

Quote from: StepSmaybe I could add a teleport-like feature so it would result near the expected graphical's window edge
This would be very useful, if it's easy to code. I would love to be able to "teleport" the mouse outside of the frontend's window boundaries, so that I could click on stuff on my 2nd monitor, without having to minimize the frontend. It's going to be a long time before WA 4.0 comes out, so I'd say it'd be a very worthwhile fix, as long as it's not difficult to code.
Paradise - THeDoGG