English
Home | Forums | Groups | Leagues | Cups | Tournaments | Challenges | Maps | Schemes | Files | Calendar | Donate
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - skunk3

#631
I haven't bothered replying to any posts in here because:

A) I forgot that I even posted this
B) I rarely log in to TUS
C) I'm too busy most of the time to discuss shit in a forum

I understand the game of Hysteria. I understand that there are no rules. I understand that you can, to a degree, prevent tele/jet "cowing" (or whatever you want to call it.) I understand that there's certain strategies that one must abide by to win.

HOWEVER -

My main point was/is that in my personal opinion, Hysteria is a bullshit scheme for clanners. For funners, it's great.. especially if I am in an impatient mood and don't want to wait around for minutes between turns. Would anyone play a BnA clanner?  ::)

My main issue is that it is commonly accepted by the vast majority of players that using turn advantage via jetpacks and/or teleports is lame, so very few people will allow them in games. Why should clanners be any different? It's not like crates are optional in roper clanners, or straight zooks are allowed in BNG clanners. My whole issue with hysteria as a clan scheme is that it is played differently than what most people accept as "the rules." (Even though, as it has been stated, there are no 'official' rules.)

I knew when posting this thread originally that nobody would agree with me, and that's fine. I can't say that I really give a shit about the Worms community anymore (no offense, guys), nor have I for many years. If you don't agree with me, that's fine, but never have I encountered a scheme that is played differently in clanners than it is colloquially known to be played in non-clan games.

Even with using strategies to counteract an enemy using turn advantage, they can still go from getting owned into a victory with a couple lucky turns, especially if mines or easy plops are around. I still think abusing turn advantage is cowardly and gay, and I'm not changing my mind.

#632
I would like to request that the rules for clanning when it comes to Hysteria should be changed. I think that it is stupid that tele/jet cow is allowed in hyst, when in non-clanner games it is not permitted because it's cheap and lame.. so why should it be allowed in clanners? It also rewards sucky players by letting them use turn advantage instead of old-fashioned BNG skills. It's f@#!ing stupid. All other scheme types are played exactly the same whether it's a funner or a clanner, so why should hysteria be any different? I just lost a clanner to dC because they hid on the bottom + side (just like all noobs do, just launching luck zooks) and it really doesn't make any sense. I own those noobs whenever I play funners, so it really doesn't make any sense to lose in a clanner. The rule needs to be changed asap because hyst rewards cowardly play and lack of skills. If you don't agree, you're retarded.
#633
i voted.. happy now? :P

btw, anyone who doesn't vote for this is a lame noob that doesn't want to lose games to pros lol
#634
Clans & Communities / looking for a clan
May 08, 2010, 05:02 PM
Hey everyone. I haven't been in a serious clan in a while, so I'm looking for a good one. I don't take worms seriously, so if you're after someone who is going to chat with you on MSN or constantly post on your clan forums, I'm not the guy. I am on W:A fairly regularly these days though, and I win more than I lose, regardless of scheme. I'm also pretty old school, I've been around since 1999. My last REAL clan was HEX, I dunno if anyone remembers us but we were pretty leet. (95% of the people I used to play with regularly have stopped playing worms)

Anyway, find me in AG if you're looking for a strong recruit that can kick some ass.. peace noobs ;D