English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - skunk3

#586
Gaming Central / Re: playing on ps4 right now?
April 28, 2016, 04:44 PM
Quote from: Triad on April 27, 2016, 02:52 AM
Quote from: skunk3 on April 27, 2016, 01:32 AM
PC gaming is definitely superior in a lot of ways, but what I like about console gaming is the fact that I can lay back on my couch and play games on my big screen HDTV.
*cough* HDMI Cable + Steam Big Screen Mode *cough*

Right, but it is less convenient. I'd need to have my laptop set up near my tv. I'd also need to buy a wireless controller for PC. Also, with PlayStation I can control everything with the controller. With Steam I'd have to get up and use the mouse from time to time. Ain't nobody got time fo' dat!
#587
I have personally never even used PX. I tried to some years ago but my computer was too much of a piece of crap to run it properly, and that was that. Now that I have a decent machine, I'd like to try it. Unfortunately all I have is the Steam version of W:A for now since my old disc is long lost. (and my new laptop doesn't even have a disc drive)
#588
Off Topic / Re: Mug shots / Post your face !
April 27, 2016, 03:14 AM
derp
#589
On the subject of replay files, I would love to see them as a feature, as they are absolutely necessary since it is highly likely that the built-in ranking system of W.M.D. is probably not going to be satisfactory. I don't want to have to record video in realtime in the background while I play and save huge video files. I also don't want to live stream and eat up my bandwidth if I don't have to. Plus, I just think it's really cool to pick a random replay file from years ago and watch it for sentimental reasons.
#590
Quote from: TheWalrus on April 24, 2016, 10:12 PM
Quote from: skunk3 on April 24, 2016, 06:22 PM

The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.

Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.

As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.

From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.

Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
You are turning into a fanboy Vince.  Call a spade a spade.  The physics in reloaded are shit.  Not just comparatively, they are standalone shit.  Peltzi makes a good point here.  If you want me to expound on why the phsyics in reloaded sucks, I will, but it seems pretty obvious.  WMD is already going to have better physics than any of the other shit worms games, its obvious if you watch the videos and the stream.

I've always been a fanboy of the Worms franchise.

The physics in Reloaded aren't as bad as you're making them out to be. They are definitely less desirable than that of W:A, but they're not shit. The physics model in Reloaded isn't the problem. The bigger issues are:

-sketchy jumping/maneuvering (certain angles of terrain = impossible to land on)
-the friction is way too high IMO (worms slide like crazy)
-the ninja rope is simply awful because it was designed to work for consoles
-4 teams max
-no global player lobby/chat

etc, etc, etc

The physics in Rev/CW are actually pretty sweet when it comes to grenades. The zooks are way different than W:A because the effect of the wind is far more subtle. As I said, I kinda prefer the W:A zook because of how it's more sensitive to wind speed. The way the grenades roll, bounce, and spin in the newer (2.5D) games is awesome though. It simply makes far more sense than how grenades react in W:A. Min/Max bounce would be a great option for W.M.D. though since they're going old school with it.

All of the Worms games have things about them that rock. What Team17 needs to learn to do is keep what is already great about previous Worms games (don't reinvent the wheel), and then expand upon that. I think we can all agree with that.

Jonno - I've spoken with you several times on Facebook and Steam as well, and let me tell you that this crowd here at TUS is definitely going to be the most hard-to-please, discriminating bunch of all. That's not a bad thing. The older community is who Team17 needs to primarily listen to because we have the most experience / knowledge... although for many people here, their Worms knowledge ends at WWP.

#591
Gaming Central / Re: Your Top-5 games for the PC
April 27, 2016, 01:38 AM
My current top 5 Steam games...

XCOM: Enemy Unknown
Civ 5
Pillars of Eternity
Defender's Quest: Valley of the Forgotten (pretty addictive when I first got it... I maxed out EVERYTHING)
Creeper World 3
#592
I dunno how an analog joystick would be less preferable to a keyboard for a racing game..
#593
Gaming Central / Re: playing on ps4 right now?
April 27, 2016, 01:32 AM
PC gaming is definitely superior in a lot of ways, but what I like about console gaming is the fact that I can lay back on my couch and play games on my big screen HDTV. I kinda regret buying all of my PS4 games via digital from the PS Store. I have so many games in my account, but I can never resell them, which sucks. (But then again I like the convenience... plus most of the games I've purchased were on sale.) If I had the cash, I'd definitely build a kick-ass computer. Right now I have a pretty damn nice laptop though.

The thing that I hate about console gaming is that so many games practically require voice chat. I don't always wanna be sitting there with a headset on. That's annoying.

On the flipside... when it comes to PC gaming, it feels like your rig is never complete. It's really easy to dump a lot of money into a rig that you'll be upgrading in no time, especially with ultra 4k gaming becoming more commonplace, and VR right around the corner.

I'm going to keep my PS4 for now only because I've invested a bunch of money in games and I can never get that money back unless I sold my PSN account, and most people aren't up for doing such things.

Also, even though I play video games A LOT, I feel like it's boring as shit nowadays. I more or less play out of habit anymore. I can't remember the last time I've bought a game that actually HOOKED me and compelled me to play non-stop. I have a bunch of "AAA" titles that I've barely even touched for PS4. Most of my Steam library is a bunch of crap. I've bought a bunch of bundles from Bundlestars and Humblebundle... sometimes I'll buy a bundle just for one game.

For me, to stay really interested in and actively play a game, I need a friend who is willing to play as well. Unfortunately, most of the gamers I know are split between systems, split between games, or never have time to play anymore, or are just MIA.
#594
Yeah, I don't see traditional internet service or desktops/laptops going anywhere.

I guess I'm lucky because I haven't dealt with any major lag issues in quite some time. Then again, I rarely if ever play with random people. Most of the people I play with have decent connections and devices... except for Pizzasheet of course.
#595
IMO if you're playing a game that was originally made to play via dial-up and you're still experiencing issues with disconnects, the problem is who you're playing with... or your own connection. Worms doesn't take much bandwidth to play without lag or dropouts. I know the reasons why people want to have this disconnect issue fixed, but ffs, just get better internet. I don't even wanna play vs. someone who has shit internet and will constantly be lagging or dropping from games. I can see how being able to continue the matches will be great for some people, but I don't play leagues (I'm considering doing so, though...) and if someone drops in a funner I just say "oh well, I win." Mostly for being white and living in 'Merica.

(j/k)
#596

The mechanics have been vastly different, I do admit that. Reloaded is the worst of the bunch IMO. It was hard to maneuver in that game because if you tried jumping onto a bit of terrain that was even somewhat steep, you'd just slide off. The friction was also weird too. Sometimes Worms would barely slide at all, and other times they'd slide like you lubed the terrain with oil. The rope also behaved like the inbred/retarded cousin of the rope from the previous games.

Overall though, I'd say what I've said before: It's not that the mechanics are "bad" per se, it's just that they are different. Compared to W:A they seem bad, but judged on their own, they are what they are. I am in full agreement that the most pleasing mechanics/physics of any of the games is W:A, but W:A isn't perfect by any means. Did you see that thread of weird/wtf shotgun attacks? Most of those simply should not have been able to happen, let's be honest. They are a result of learning the flaws in the mechanics of the game and exploiting them. There's a lot of W:A gameplay that is based around that.

As far as physics goes, the physics model in Rev/CW is far more realistic than that of W:A. Does this mean it's more fun? That's subjective. I like the physics of W:A and in some ways I like the newer physics of Clan Wars. In W:A, the wind has a *much* stronger effect than in the newer games, which I like because it allows for more creative shots, especially with low gravity. Conversely, I kinda prefer the way the grenades bounce/roll in Clan Wars vs. W:A because it's more realistic and just makes more sense. That's not to say I don't like the W:A model; I merely prefer certain aspects of certain Worms games.

From what I've seen of WMD footage, the gravity looks just fine. The thing that looks off is friction/sliding. Also, the animations of the worms while roping look too static. I like it in W:A when you're flying through the air and your worm is tumbling and spinning at different speeds because that really imparts a sense of momentum.

Anyway, I think that WMD has promise. I hope that Team17 knocks it out of the park.
#597
-the near-infinite replay value
-big rr (best scheme ever)
-talking shit to people
-the fact that it is turn-based, so I can do other stuff while playing
-building up friendships over many, many hours of gameplay
-the very international player base
-it's virtually glitch-free, but does have some questionable mechanics at times
-how it can range from very luck-based to zero luck involved


What I do not like about W:A:

-carpal tunnel syndrome from years of spacebar abuse
-missing friends who no longer play
-the modern player base is largely crap in terms of skills and personality
-the graphics are dated as hell
-the fact that nobody I know IRL plays Worms
-the occasional stress that comes from a really tense match
#598
Best worms mates over the years: too many to list. I'd be typing all day.

Players who impress me: Right now I'm mostly focused on SiD because I haven't been able to beat him at big RR since I've came back to W:A.
#599
Gaming Central / Re: PangYa!
April 23, 2016, 07:36 PM
I used to play the shit out of Albatross18 and Gunbound. ;)
#600
Gaming Central / Re: playing on ps4 right now?
April 23, 2016, 07:34 PM
My PS4 top picks:

-Worms Battlegrounds (obviously)
-Elder Scrolls online (good for wasting your life)
-The Messenger (very good puzzler)
-Resogun (excellent shoot 'em up)
-Street Fighter V
-Metal Gear Solid 5 (simply amazing)
-The Witcher 3 (once again, amazing)
-Mega Coin Squad (crazy addictive local multiplayer)
-Disgaea 5 (turn-based strategy JRPG, like Final Fantasy Tactics, only way deeper)
-Firewatch



Uncharted 4 is going to be off the chizzain