Quote from: Jonno_Team17 on May 06, 2016, 01:56 PMQuote from: skunk3 on May 05, 2016, 05:15 PMQuote from: chris on April 30, 2016, 08:52 PM
I'm mostly lurking here, are you going to implement shopper rules natively in WMD? Nowadays you need to tell people when they need to skip turn or that they need to shot weapons form rope when possible.
It would be highly difficult to implement rules for various schemes natively. The rules are going to have to be transmitted as they are in W:A... by telling others.
It is our responsibility as old school players to make sure that the newbies are:
1. aware of the rules
2. adhere to the rules
3. understand why there are rules to begin with
The community for the newer games is very dismissive whenever I mention rules. They believe that there should be no rules whatsoever for any scheme and that by trying to implement rules, I (or whoever) am being controlling, narcissistic (that doesn't even make sense), and a general pain in the ass.
With W.M.D. we are going to have to look at ourselves as teachers, role models, and admins, otherwise the community is going to suck. I feel that the online component of W.M.D. both in-game and in the lobby is going to be exponentially better than the games released post-WWP. As long as we have a WormNET type environment with a global chat lobby, it shouldn't be a problem steering the community in the right direction. We just have to be proactive about it, and if people want to be jerks and not listen, we can 'encourage' them to utterly destroying them online. I am prone to listen to someone who is clearly better than me.
We still don't have any info regarding the server system for W.M.D. yet, but with all of the people begging for a global chat lobby, I can only assume that it will feature one. I don't really care if we have separate channels like PartyTime and RopersHeaven (does anyone even use those anymore?) as long as we have a main one. Separate channels would be nice, because who knows what might happen, but a global chat lobby is a MUST for W.M.D. to be a success. A matchmaking system is terrible for Worms, and should have never been implemented.
Hey,
It's great to see your passionate about welcoming in the new community that will come with the release of Worms W.M.D.
Just as a heads up -
- There are no 'official' rules outside of physical scheme sets that effect game load-outs etc and our terms and conditions that launch with the game.
- If you want to run your own custom lobby then yes, you can ask people play a set way - but there is not a right/wrong way to play outside of a prearranged competitive match/tournament with agreed rules for the competitors.
The nearest comparison to this is the 'Dark Souls' community and the 'PvP Culture' they have created. Yes hardcore players within that sub-culture will adhere to it, but most won't/don't - they just play the game how they want within the confines that the game itself has presented them with.
We are actively looking for Role Models within the community for various reasons that will come apparent post launch.
Jonno, if we are talking about a custom scheme, or a typical default scheme that doesn't have any rules, then you're absolutely right. However, if we are talking about a scheme that already has a rule set, then the rules need to be known and adhered to. Newbie example: Tons of n00bs like to play shopper. Well, in shopper there are 3 rules:
1. CBA (Crate before attack - you must collect at least 1 crate before attacking.)
2. AFR (You must attack from the rope if at all possible. Sometimes you will get a weapon that can't be used from the rope, and that's the only exception.)
3. KTL (Kill the leader. Attack whoever is in 1st place, and if you are in 1st, you attack 2nd place.)
So while these rules aren't hard-coded into the game, they still need to be known and adhered to for the reasons that they were introduced in the first place - namely, gameplay balancing. There's lots of default schemes that don't really have any rules attached to them, and that's fine. However, I think a lot of user-created schemes are going to quickly be imported to WMD, so those players need to know what's up, so we don't have a chaotic mess of n00bs basically ruining everything.