Quote from: j0e on July 13, 2025, 10:43 PMJust dreaming a bit: if WA had unicode (Asian languages, Russian, etc) support and built-in translation, our playerbase would explode overnight.
Remember there were hundreds of thousands of Korean Worms players back in the day. It wouldn't take many of them wanting a nostalgia trip to permanently revive WA.
Maybe there is some hacky way to accomplish some kind of Unicode support (perhaps with Wormkit and/or using 3rd party chat tools to overlay the frontend and in-game chat menus?), linked to an online translation API. A big downside is that the unicode chat couldn't be part of the replays without more complication (companion .WAchat files?). It does seem unlikely. Maybe there's something on GitHub we can work with.
Gamepad support would be popular too. There's a Wormkit module now, but nothing compares to having it baked in.
In other words, we need more accesiblity features.
Chicken is right. You can't even host games without setting up a port, typing up some commands in the server lobby, or downloading a wormkit module. That's not intuitive at all. Imagine you are a guy who just bought W:A with his friends to relive some nostalgia. Can you host a game right away without facing any issues? No. And then we wonder why the game is dying. You can't retent new players if you don't have the most fundemental QoL features.