Schemes
May 01, 2024, 02:27 AM

Hysterial BnG

Need for speed!

Scheme #1869, Viewed 1573 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
3 / 5
Total Members Voted: 2
Acronym: Hysterial BnG
Name: Need for speed!
Type: Battle
Submitted by: Croatia Sensei

Download this scheme:
Downloaded 507 time(s).

Time: December 21, 2015, 06:14 PM
Description:
Our beloved m8 Husky and myself got an idea to make regular BnG a bit harder and faster.
Hyst has 1 sec, Aerial 3.. So we decided to make this 2 seconds scheme.

Rules:

Same as in the original TUS Scheme (https://www.tus-wa.com/schemes/scheme-992/) with one exception:

- REAIM is necessary only after damaging an opponent. It should be about 20 degree.


Scheme game options
Game options
123
1
100%
Time options
30
2
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1876, Golf (TT) submitted by Mega`Adnan  (Read 1090 times)

0 Members and 1 Guest are viewing this topic.

Offline Sensei

Scheme #1876, Golf (TT) submitted by Mega`Adnan
« on: January 02, 2016, 05:53 PM »
If you use infinite nades (for example: throw 4-5 of them in 1 sec)..
It would be hard to determine which nade stayed in hole, cause of explosion of others.

Well, didn't tried it yet, but just guessing that could be the problem with scheme. Nice idea tho.

Offline Mega`Adnan

Re: Scheme #1876, Golf (TT) submitted by Mega`Adnan
« Reply #1 on: January 02, 2016, 07:01 PM »
Nade power is 0, it just vanishes.



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.