Schemes > Schemes

Aerial scheme, By HHC

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HHC:
Hmm, dunno if SD is the optimal fix then. Actually it might even encourage ppl to resort to darksiding cause SD is within sight.

Mole is better fix in this respect, but you gotta launch it from a really close distance, which makes you REALLY vulnerable the turn after.

Maybe its also a matter of being inventive. A good petrol can lock a guy for a turn while you move in closer.
That or putting a girder closer to the other guy's hide, so you can move in while still being in a hide.
These stale fights are often the result of both players being chickens  :)
Same as in Elite. If nobody makes a move it's just a wait till SD.

edit: I hate voting. Half the people who vote have no idea; the other just go on theory. If you want a change, play-test it till ur dick falls off. If after 50 games you still feel the new version is supreme, then yeah, its ready.

Sensei:

--- Quote from: HHC on April 04, 2016, 11:48 PM ---Hmm, dunno if SD is the optimal fix then. Actually it might even encourage ppl to resort to darksiding cause SD is within sight.

--- End quote ---

I see where you're getting at. But then again, with SD you'll be, at least, able to see how many time darksiding will go on :)


EDIT: k, i'll test it in funners. Hope to see many tus players in those games.

Gabriel:
Back in LigaWorms' time, Hysteria used to have inf moles in it in order to prevent darksiding.
I think it would be an amazing way to counterplay said tactic.

Husk:
in the current form of the scheme u can counter darksiding by blocking their jp entrance with girder, there are many more girders than there are teleports, if they continue to stay underground even tho their entrance is blocked by ur girder, u will have the upperhand as u can move freely and drop jp mines and jp nades drilling to him/her

they can escape this situation only once (1 teleport)

Kaleu:
lol yea guys you don't need to be a scheme maker genius to realize that aerial needs mole

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