Schemes
April 29, 2024, 04:26 AM

Hyper Rope Knocking

Hyper Rope Knocking

Scheme #3748, Viewed 520 Time(s)

Basic Information
Summary
Util.
F1
F2
F5
F8
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: Hyper Rope Knocking
Name: Hyper Rope Knocking
Type: Battle
Submitted by: Canada SWORDfish

Download this scheme:
Downloaded 148 time(s).

Time: February 15, 2021, 05:05 PM
Description:
See the scheme in action: https://youtu.be/l0PADSift-8

Note: You will have to remove terrain objects when hosting as it is not supported on TUS. The best map for this scheme is available at: https://www.wmdb.org/39269

Invigorate your inner spatial fire roping through a freefall knocking worms left and right. Can you Pinball that enemy worm out of the map? Can you Super-Knock those three enemy worms and plop them? Rope Knocking is a scheme that transforms your roping skills into a deadly weapon where you’re not limited by one weapon-based attack; you can knock and plop as many times as you want in one turn.

Rope Knocking introduces a new style of play to WormNet with a variety of complex rope knocking techniques, unique maps designed specifically to rearrange worms for knocking, and new physics options never explored at length in gameplay that allow instantaneous travel across massive areas of space (unlocked in the 2021 update.) If you’re a roper, prepare to have your skills challenged as this scheme offers an evolving list of new techniques to acquire.

More information is available at: https://worms2d.info/Rope_Knocking_(scheme)
Scheme game options
Game options
1
Time options
60
35
5
10
10
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
100
Maximum projectile speed
0.00000
Maximum rope speed
0.00000
Batty Rope
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control
Skip-walking
Facilitated
Anti-lock Power
Help

Author Topic: Scheme #4020, Overpowered submitted by Boodle2003  (Read 1052 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

Scheme #4020, Overpowered submitted by Boodle2003
« on: July 02, 2021, 03:12 PM »
that's not max power. a lot of weapons have power 15 available which is much better than power 5. go check https://worms2d.info/Bazooka for example

Offline FoxHound

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Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #1 on: July 02, 2021, 04:27 PM »
Also, it is necessary to enable an extended scheme option "conserve instant utilities" and set Double Damage to infinite ammo to apply it correctly on the map.

By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?
« Last Edit: July 02, 2021, 04:30 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline h3oCharles

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #2 on: July 02, 2021, 07:44 PM »
By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

it's not a thing here

Offline MonkeyIsland

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #3 on: July 03, 2021, 06:22 AM »
Interesting ;D
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Lupastic

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Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #4 on: July 03, 2021, 09:13 AM »
and this should be played on what kinda map..? ;) I wonder.

Offline Boodle2003

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Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #5 on: July 05, 2021, 09:54 PM »
Also, it is necessary to enable an extended scheme option "conserve instant utilities" and set Double Damage to infinite ammo to apply it correctly on the map.

By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

I would recommend downloading the scheme and editing it ingame
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline Kradie

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #6 on: July 06, 2021, 12:04 AM »
Two decades ago, I made a scheme just like this, maxed out weapon powers etc.

I am not sure why I haven't posted this yet, perhaps it laid dormant within my mind, until this very scheme resurfaced again here on tus. It triggered my subconscious mind. So technically I made this scheme! Still, I don't have anything to back my claim up.... But I need everyone here to believe it! It is the truth!  :D

 Give me the recognition I desserve!  :D

 :P
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