Schemes
April 26, 2024, 03:06 PM

Wormopoly Party

Wormopoly Party

Scheme #4081, Viewed 3810 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
96.1%
3.8%
Scheme Rate
4.77 / 5
Total Members Voted: 9
Acronym: Wormopoly Party
Name: Wormopoly Party
Type: Race, Rubberworm
Submitted by: Costa Rica crmm1792

Download this scheme:
Downloaded 379 time(s).
Example replays: Downloaded 174 time(s)

Time: August 20, 2021, 06:07 AM
Description:
Created by CAK-RULES

If host ask for rules u must say: DTBS (DICE TELEPORT BOX SKIP)

Placement:
 First worm (dice worm) in your team "dice" box of the respective colour.
 Second worm (token worm) on top of box #0 marked "GO"

Rules:
- Select someone to "roll the dice" (via earthquake) every round for all players each round. Other players do not need to earthquake. After the dice have been rolled, Switch to your token worm (with TAB), and move his the number of spaces indicated by the dice (with Teleport).
 
- After moving your token worm to it's box, depending on the space the token reaches, you may use weapons to get as many boxes forward as you can, draw a card, Go To Jail, or etc.... However, you can use these weapons ONLY while you are standing on your box. (exceptions carrier weapons like: rope, parachute, jetpack, or the second shots of a shotgun or longbow.) If you leave your box, you must skip your turn, even if you have not used all your designated weapons.

- You can NOT play a box that has not been designated to you by a dice roll.

- The goal is to reach the finish block before the other players. (NEW RULE!!!)


 


MAP: https://www.wmdb.org/41435    re-uploaded
        https://www.wmdb.org/41670    (short version)
        https://www.wmdb.org/43939    (tower map)
        https://www.wmdb.org/45092    (NEW MAP!!!)

Gameplay:
&ab_channel=CAK-RULES

Scheme game options
Game options
0
Time options
25
1
1
3
Crate options
1
Sudden death options
Objects options
30
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
0
Mine Strike
Inf
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
65409
Wind Bias
45
Terrain Friction
0.96675
Phased Worms (Enemy)
Worms
Petrol Turn Decay
0.15500
Petrol Touch Decay
20
Maximum flamelet count
1100
Maximum rope speed
17.70250
Maximum Jet Pack speed
5.00175
Unrestrict Rope
Maximum crate count on map at once
30
Sudden Death disables Worm Select
Rope-roll drops
As from rope only
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Health crates cure poison
Cure all allied worms
Sheep Heaven's gate
explode
Conserve instant utilities
Terrain overlap phasing glitch
Anti-lock Aim
Worm Selection is never cancelled
RubberWorm crate rate
8
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

Author Topic: Scheme #4081, Wormopoly Party submitted by crmm1792  (Read 3754 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #15 on: October 06, 2021, 11:52 AM »
alright but like... can all crates be replaced with 2x Dmg Utility?

No, it's not possible.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #16 on: October 06, 2021, 11:56 AM »
I think a collaboration between SmackRules, Foxyhound, and Echiko would equal an awesome Wormopoly cup for TUS *-* make it happen. When the final version of the map is finally ready, and the rules are f@#!ing clear to everyone.

Offline Echiko

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #17 on: October 06, 2021, 12:19 PM »
Ok for me, just let's wait for the other cups to finish and then feel free to contact me for graphics etc..
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Offline Lupastic

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #18 on: April 29, 2022, 03:16 PM »
sooo will there ever be a cup out of this? ;o
come on! crmm1792, SMACK-rules, Echiko anyone? c:

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #19 on: May 01, 2022, 01:32 PM »
Well, I enjoyed this scheme when I played with the author and many other people. This scheme is like Board Game and like Boom for Weapons, though. I think it will be very complicated to organize a cup of this scheme. I would enjoy to see that, but it would be a hell on earth to make it happen. I would participate, if you try,  because you are the one organizing cups all the time, so you have more experience than me in this task. However, the activity of the game is not very high at the moment and even the cups of schemes that don't require any rules are stuck or being cancelled, so I'm afraid this is not a good moment to attempt this.

I would enjoy playing cups of other schemes I know that would be easier to organize, but I always think no one would join it and I would be a bad cup host probably.
« Last Edit: May 01, 2022, 01:34 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Echiko

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #20 on: May 01, 2022, 05:40 PM »
A cup on this scheme would need a bit of rules tbh, and also the approval of the creator :)
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Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #21 on: September 21, 2023, 06:20 PM »
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future,
but I would like to ask those who have played Wormopoly: how long to play one round?
   

Offline Lupastic

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #22 on: September 21, 2023, 11:05 PM »
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future

I have always said that this is certainly the best scheme invention ever in the history of worms armageddon. its 100% a board game brought to life in WA. best, most creative and most unique scheme, even if it hasnt received the credit it should have, I congratulate SMACK-RULES or whoever the creator is, I'm a bit noob to play it and it heavily relies on knowing quite a few rules, still its a top scheme.

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #23 on: September 22, 2023, 09:40 AM »
If there are fewer squares left to the finish line than the number rolled on the dice, is this a victory?
« Last Edit: September 22, 2023, 11:42 AM by Lancelot »
   

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #24 on: September 22, 2023, 10:29 AM »
And why no worm select in scheme?
   

Offline crmm1792

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #25 on: September 22, 2023, 08:12 PM »
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #26 on: September 22, 2023, 08:26 PM »
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

I have to say, when I played with a friend today, I didn't notice any problems.
But besides the map shown in the example, I do not understand how to roll the dice on other maps for Wormopoly.

I also haven’t figured out what to do when I get into a box with a rope.
Does a high number on the die matter if I have fewer boxes left to finish?

If this is really your scheme, or you actively participated in the creation of this scheme, you need to take into account all the details so that the players do not have questions.

For an example, see the description of the "Darts" scheme
   

Offline crmm1792

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #27 on: September 22, 2023, 10:41 PM »
I would only recommend this map to play https://www.wmdb.org/41670
The replay shows the first generation dice 1 spot for each team represented by color, but now we play it with 1 spot for all dice worms.

"A box with a rope"? u mean fire the rope directly upwards after roll the dice?
You need an exact roll to get into the finish line to win. With a higher roll the rest of numbers must be count backwards

I know you are testing the scheme to see how does it work but this version is exactly why i dont think it could work on cups. This and more stuff needs to be cleared and simplified, this is what im trying to work on.


Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #28 on: September 23, 2023, 07:49 AM »
"A box with a rope"? u mean fire the rope directly upwards after roll the dice?

Yes, I ended up in a box with rope. My intuition told me that I probably need to grab the ceiling with a rope once, swing and try to push myself as far as possible