Schemes
May 03, 2024, 02:28 PM

Surf Punch

Scheme #4418, Viewed 1235 Time(s)

Basic Information
Summary
Util.
F4
F8
F12
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: Surf Punch
Name:
Type: Battle, Rubberworm
Submitted by: Russian Federation SIBASA

Download this scheme:
Downloaded 141 time(s).
Example replays: Downloaded 70 time(s)

Time: March 30, 2022, 10:32 PM
Description:
Map for this scheme: https://www.tus-wa.com/maps/map-19165/

The starting lines for each team are located on the sides of the map. Blue is on the left, Red is on the right.

Your task is to destroy enemy colors. To do this, swing and make your worm surf, and then press enter to activate Fire Punch (F4 button)

For each marker destroyed, the team receives 1 point. If you destroy a marker of your own color, then the enemy team gets a point. If you didn't completely destroy the marker, you don't get a point.

This can be done without gravity, but it's a little more difficult. Gravity is easier, but it's limited.

Scheme game options
Game options
1
100%
Time options
120
18
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
9
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope-roll drops
As from rope or jump
Keep control after skimming
Keep control
RubberWorm anti-sink
Help

Author Topic: Scheme #4263, ZS submitted by Kradie  (Read 1483 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4263, ZS submitted by Kradie
« on: January 03, 2022, 03:52 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #1 on: January 03, 2022, 06:36 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
It Is crucial to find best possible hide from the red lines Indeed. There can be red lines in future maps on the ground too, and that can force the player to attack from ground, leaving them with no retreat from rope.
It is true that I and others ran out of time during our turn but It Is Important to remember that It does depend on max complexity, crate spawns, and skills.

Ah yes well this scheme borrows Ideas from Board Shopper, and so on. I am sure other schemes can be made with similar condition lines.  ;) And therefore Condition ZaR will be made :o
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #2 on: January 03, 2022, 01:51 PM »
After much consultation and consideration, I have renamed the scheme to Zone Shopper.
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Offline Lupastic

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Re: Scheme #4263, ZS submitted by Kradie
« Reply #3 on: January 03, 2022, 05:30 PM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!

Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #4 on: January 04, 2022, 04:38 AM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!
It is nice to know that there are people that appreciate the crude and basic aesthetics of these maps, but also it should be enough to get the point through on how to play this particular scheme.

Thank you.

A cup could be made sometime sure, but when I do not know.
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #5 on: January 05, 2022, 05:17 AM »
Some major change are made to this scheme.

Loss of control doesn't end turn is removed.
Holy Hand Grenade & Banana Bomb is removed.
Mad Cow does 37dmg per cow, max is 100 with all 3 cows.
Fall damage is now down from 100 to 70dmg.
Some crate possibilitets are changed.
Mines & Drum Barrels are removed.

That's it.

Though, word of caution, some changes & reintroduction may occur. It all depends on consensus.

Have fun :)
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #6 on: April 03, 2022, 09:52 PM »
Some crate possibilitets are changed.
Some power levels on weapons are changed.
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