Schemes
April 26, 2024, 10:25 AM

Surf Punch

Scheme #4418, Viewed 1226 Time(s)

Basic Information
Summary
Util.
F4
F8
F12
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: Surf Punch
Name:
Type: Battle, Rubberworm
Submitted by: Russian Federation SIBASA

Download this scheme:
Downloaded 137 time(s).
Example replays: Downloaded 70 time(s)

Time: March 30, 2022, 10:32 PM
Description:
Map for this scheme: https://www.tus-wa.com/maps/map-19165/

The starting lines for each team are located on the sides of the map. Blue is on the left, Red is on the right.

Your task is to destroy enemy colors. To do this, swing and make your worm surf, and then press enter to activate Fire Punch (F4 button)

For each marker destroyed, the team receives 1 point. If you destroy a marker of your own color, then the enemy team gets a point. If you didn't completely destroy the marker, you don't get a point.

This can be done without gravity, but it's a little more difficult. Gravity is easier, but it's limited.

Scheme game options
Game options
1
100%
Time options
120
18
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
9
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope-roll drops
As from rope or jump
Keep control after skimming
Keep control
RubberWorm anti-sink
Help

Author Topic: Scheme #4418, Surf Punch submitted by SIBASA  (Read 1231 times)

0 Members and 1 Guest are viewing this topic.

Offline SIBASA

Scheme #4418, Surf Punch submitted by SIBASA
« on: March 31, 2022, 04:01 AM »
When I was creating and testing a map for an ordinary surf shopper, this idea came to my mind, which I embodied in this scheme and the map for it.  I think it will be fun to play :)

p.s. I don't know if there was something like this before, but I did not find anything in the search

Offline Kradie

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #1 on: March 31, 2022, 10:07 AM »
This is very Impressive SIBASA, good job. :)
Global Wormin' - A Friendly Discord Worms Server
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Offline SIBASA

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #2 on: April 01, 2022, 12:48 AM »
This is very Impressive SIBASA, good job. :)
thx)

Offline FoxHound

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Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #3 on: April 04, 2022, 05:46 AM »
I didn't even know Fire Punch could be used after skimming. Interesting idea, it's original indeed.

I just felt that the map has too many targets, so the game can take a while to end. It's a bit repetitive, so less targets would make this a quick different scheme to play between other schemes in WormNET. It's also a good scheme for competitions. One more thing about the targets: it seems a bit easy to miss your team's target and hit the enemy one, so maybe a bit more space between them would be better, but maybe that would make the scheme less challenging for players to aim well.

Anyway, congratulations for this new concept! It could fit very well as a Board Game task too. I liked that you made one comment for each player turn in the replay.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline SIBASA

Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #4 on: April 04, 2022, 07:04 AM »
I didn't even know Fire Punch could be used after skimming. Interesting idea, it's original indeed.

Previously, this was only possible with the TestStuff mod, but with the advent of version 3.8, this will be enabled using the Rope-roll drops function



I just felt that the map has too many targets, so the game can take a while to end. It's a bit repetitive, so less targets would make this a quick different scheme to play between other schemes in WormNET. It's also a good scheme for competitions. One more thing about the targets: it seems a bit easy to miss your team's target and hit the enemy one, so maybe a bit more space between them would be better, but maybe that would make the scheme less challenging for players to aim well.

Anyway, congratulations for this new concept! It could fit very well as a Board Game task too. I liked that you made one comment for each player turn in the replay.

Yes, the map can be improved, experimented with the number of targets and the distance between them, but in my opinion - the likelihood that you miss and destroy your marker and thereby add points to the enemy team - makes the game more intense.

Due to the fact that the game can take a long time - you can agree with the opponent before the game how many points you play. For example, up to 18 points with 9 gravities included (depending on how many points you play up to - only half of them can use gravity)

Thanks!

P.S. This can also be done with a bungee.
+ If you make a map with high targets and walls on the sides to push them off, then it will already be Fly Punch

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
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  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4418, Surf Punch submitted by SIBASA
« Reply #5 on: April 04, 2022, 10:42 PM »

Yes, the map can be improved, experimented with the number of targets and the distance between them, but in my opinion - the likelihood that you miss and destroy your marker and thereby add points to the enemy team - makes the game more intense.

Due to the fact that the game can take a long time - you can agree with the opponent before the game how many points you play. For example, up to 18 points with 9 gravities included (depending on how many points you play up to - only half of them can use gravity)

Well thought, makes sense.


P.S. This can also be done with a bungee.
+ If you make a map with high targets and walls on the sides to push them off, then it will already be Fly Punch

This variant would be interesting. Maybe from bungee (fly) makes you gain +3 while on regular surf gains 1 point, all on the same map.  It would be still a bit repetitive, but with more possibilities.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'