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The WormNET Shopper 2.0 (1 Crate)

WormNET Shopper 2.0 (1 Crate) by flashR

Scheme #4777, Viewed 934 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
8.9%
8.9%
6.7%
6.7%
6.7%
6.7%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
2.2%
2.2%
2.2%
2.2%
1.1%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: The WormNET Shopper 2.0 (1 Crate)
Name: WormNET Shopper 2.0 (1 Crate) by flashR
Type: Battle
Submitted by:
Original author(s):

Download this scheme:
Downloaded 178 time(s).

Time: November 09, 2022, 01:55 PM
Description:

This is my WormNET Shopper scheme (1 Crate version) based on default HostingBuddy's scheme with some balance changes described below.

☢ ⇝ GENERAL ⇜ ☢

Maximum crate count on map at once have been set to 1 (previously 5), which means if someone fail a turn, another crate won't spawn.
Type and number of objects have been set to 10 Mines + Oil Drums (previously 8 Mines)
Dud Mines have been enabled.
Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
Donor Cards have been disabled.

☢ ⇝ WEAPONS ⇜ ☢

Battle Axe have been added with crate probability 2.24% and power 3 (inflicts damage equal 50% of current hp).

☢ ⇝ POWER ⇜ ☢

Mole Bomb power have been increased to 15 (previously 5).
Mad Cow power have been reduced to 2 (previously 3).
Holy Hand Grenade power have been reduced to 2 (previously 3).

☢ ⇝ CRATE PROBABILITY ⇜ ☢

Homing Pigeon crate probability have been reduced to 6.74% (previously 8.42%).
Mad Cow crate probability have been reduced to 4.49% (previously 6.31%).
Holy Hand Grenade crate probability have been reduced to 4.49% (previously 6.31%).
Super Sheep crate probability have been reduced to 4.49% (previously 6.31%).
Petrol Bomb crate probability have been reduced to 4.49% (previously 6.31%)*.
Old Woman crate probability have been increased to 6.74% (previously 4.21%).
▣ Crate Probability of other weapons have been slightly changed according to the new percentage settings.

*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

☢ ⇝ RULES ⇜ ☢

◉ Crate Before Attack [CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope [AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader [KTL] – players must injure worms belonging to the team in first place.
    or All But Last [ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack [WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack [FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.

When you join any Shopper game, please tell 'CAK' (Crate Before Attack, Attack From Rope, Kill The Leader) to the player-host to show him that you know these basics.

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☢ ⇝ ALL MY SCHEMES ⇜ ☢

The WormNET Shopper 1.0
The WormNET Shopper 2.0
The WormNET Shopper 2.0 (1 Crate)
Practice Mode Shopper
WxW Shopper
WxW Shopper (1 Crate)
Acrobatic WxW Shopper
Military Warmer

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

Updated: 23.11.2024
Scheme game options
Game options
200
1
100%
Time options
90
30
3
10
10
Crate options
25
Sudden death options
Objects options
10
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
2
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
2
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
1
Homing Pigeon
3
Sheep Launcher
2
Grenade
4
Cluster Bomb
2
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
3
Handgun
0
Uzi
0
Minigun
1
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
4
Sheep
2
Super Sheep
2
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Maximum crate count on map at once
1
Keep control after skimming
Keep control and rope
Help

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flashR

Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).

flashR

Updated 24.01.2024

Donor Cards have been disabled, because I've discovered a bug with this option: any Donor Card appeared on a map prevents a crate spawning in all "1 Crate" schemes.

Paradise - THeDoGG