Schemes
April 29, 2024, 11:07 AM

Gravity Battle

Gravity Battle also known as Space Battle

Scheme #5164, Viewed 800 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
0.8%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: Gravity Battle
Name: Gravity Battle also known as Space Battle
Type: Battle, Rubberworm
Submitted by: Costa Rica crmm1792

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 165 time(s).
Example replays: Downloaded 63 time(s)

Time: June 11, 2023, 11:42 AM
Description:
Details: https://worms2d.info/Gravity_Battle

MAPS: https://www.tus-wa.com/maps/map-20291/
          https://www.wmdb.org/45715
          https://www.wmdb.org/45766
          https://www.wmdb.org/45924 (NEW MAP!!!)


Scheme game options
Game options
1
Time options
4
15
2
5
4
Crate options
0
Sudden death options
13
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
0
Fast Walk
0
Laser Sight
1
Invisibility
0
Bazooka
5
Homing Missile
1
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
4
Cluster Bomb
4
Banana Bomb
0
Battle Axe
1
Earth Quake
1
Shotgun
3
Handgun
0
Uzi
1
Minigun
1
Longbow
1
Fire Punch
Inf
Dragon Ball
2
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
1
Super Sheep
0
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
1
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
0
Petrol Bomb
4
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
103
Wind Bias
17
Petrol Turn Decay
0.10995
Maximum flamelet count
400
Maximum Jet Pack speed
4.00000
Unrestrict Rope
Maximum crate count on map at once
1
Sudden Death worm damage per turn
1
Batty Rope
Pause timer while firing
Loss of control doesn't end turn
Fractional round timer
Sheep Heaven's gate
explode + fuse
Conserve instant utilities
Expedite instant utilities
Block roofing
Block above
Terrain overlap phasing glitch
Circular Aim
RubberWorm bounciness
0.87010
RubberWorm air viscosity
0.01190
RubberWorm air viscosity applies to Worms
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.00000
RubberWorm crate rate
1
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

Author Topic: Scheme #4081, Wormopoly Party submitted by crmm1792  (Read 3764 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #15 on: October 06, 2021, 11:52 AM »
alright but like... can all crates be replaced with 2x Dmg Utility?

No, it's not possible.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #16 on: October 06, 2021, 11:56 AM »
I think a collaboration between SmackRules, Foxyhound, and Echiko would equal an awesome Wormopoly cup for TUS *-* make it happen. When the final version of the map is finally ready, and the rules are f@#!ing clear to everyone.

Offline Echiko

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #17 on: October 06, 2021, 12:19 PM »
Ok for me, just let's wait for the other cups to finish and then feel free to contact me for graphics etc..
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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #18 on: April 29, 2022, 03:16 PM »
sooo will there ever be a cup out of this? ;o
come on! crmm1792, SMACK-rules, Echiko anyone? c:

Offline FoxHound

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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #19 on: May 01, 2022, 01:32 PM »
Well, I enjoyed this scheme when I played with the author and many other people. This scheme is like Board Game and like Boom for Weapons, though. I think it will be very complicated to organize a cup of this scheme. I would enjoy to see that, but it would be a hell on earth to make it happen. I would participate, if you try,  because you are the one organizing cups all the time, so you have more experience than me in this task. However, the activity of the game is not very high at the moment and even the cups of schemes that don't require any rules are stuck or being cancelled, so I'm afraid this is not a good moment to attempt this.

I would enjoy playing cups of other schemes I know that would be easier to organize, but I always think no one would join it and I would be a bad cup host probably.
« Last Edit: May 01, 2022, 01:34 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Echiko

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #20 on: May 01, 2022, 05:40 PM »
A cup on this scheme would need a bit of rules tbh, and also the approval of the creator :)
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Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #21 on: September 21, 2023, 06:20 PM »
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future,
but I would like to ask those who have played Wormopoly: how long to play one round?
   

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Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #22 on: September 21, 2023, 11:05 PM »
Looks very cool. There are a lot of rules to learn, but the gameplay really interested me.

I would add this scheme to Wheel of Fortune cup in future

I have always said that this is certainly the best scheme invention ever in the history of worms armageddon. its 100% a board game brought to life in WA. best, most creative and most unique scheme, even if it hasnt received the credit it should have, I congratulate SMACK-RULES or whoever the creator is, I'm a bit noob to play it and it heavily relies on knowing quite a few rules, still its a top scheme.

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #23 on: September 22, 2023, 09:40 AM »
If there are fewer squares left to the finish line than the number rolled on the dice, is this a victory?
« Last Edit: September 22, 2023, 11:42 AM by Lancelot »
   

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #24 on: September 22, 2023, 10:29 AM »
And why no worm select in scheme?
   

Offline crmm1792

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #25 on: September 22, 2023, 08:12 PM »
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #26 on: September 22, 2023, 08:26 PM »
a cup of this is going to be hard to do, im trying to work out to adapt the map and scheme for future cups and see how is it going.
I saw you are trying to implement schemes for the wheel of fortune, thats  why i would like to say dont add this cause it may be a real mess and suggest  to include other scheme with no rules and simple gameplay such as: Gravity Battle my new scheme is a funny-short game and doesnt require rules to play.

https://www.tus-wa.com/schemes/scheme-5164/

I have to say, when I played with a friend today, I didn't notice any problems.
But besides the map shown in the example, I do not understand how to roll the dice on other maps for Wormopoly.

I also haven’t figured out what to do when I get into a box with a rope.
Does a high number on the die matter if I have fewer boxes left to finish?

If this is really your scheme, or you actively participated in the creation of this scheme, you need to take into account all the details so that the players do not have questions.

For an example, see the description of the "Darts" scheme
   

Offline crmm1792

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #27 on: September 22, 2023, 10:41 PM »
I would only recommend this map to play https://www.wmdb.org/41670
The replay shows the first generation dice 1 spot for each team represented by color, but now we play it with 1 spot for all dice worms.

"A box with a rope"? u mean fire the rope directly upwards after roll the dice?
You need an exact roll to get into the finish line to win. With a higher roll the rest of numbers must be count backwards

I know you are testing the scheme to see how does it work but this version is exactly why i dont think it could work on cups. This and more stuff needs to be cleared and simplified, this is what im trying to work on.


Offline Lancelot

Re: Scheme #4081, Wormopoly Party submitted by crmm1792
« Reply #28 on: September 23, 2023, 07:49 AM »
"A box with a rope"? u mean fire the rope directly upwards after roll the dice?

Yes, I ended up in a box with rope. My intuition told me that I probably need to grab the ceiling with a rope once, swing and try to push myself as far as possible