Schemes
April 28, 2024, 12:53 PM

Elite

Elite

Scheme #7, Viewed 6541 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
4.17 / 5
Total Members Voted: 17
Acronym: Elite
Name: Elite
Type: Battle
Submitted by: Hungary Ray

  • This scheme must be played in Default/Classic/Allround/TRL league(s).
Download this scheme:
Downloaded 6107 time(s).

Time: November 23, 2008, 10:39 AM
Description:
Modes:

1v1 (4 worms per player); Best of 1 by default
2v2 (2 worms per player); Best of 1 by default
3v3 (2 worms per player); Best of 1 by default

Maps:

Double island (1920x696) by default. Any island or cavern preset is generally fine if everyone agrees.

Rules:

No rope knocking (including bungee)

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
100
1
100%
Time options
10
20
3
3
0
Crate options
25
Sudden death options
45
Objects options
8
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
0
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #3, Roper submitted by WookA  (Read 2193 times)

0 Members and 1 Guest are viewing this topic.

Offline Korydex

Scheme #3, Roper submitted by WookA
« on: July 18, 2020, 09:47 AM »
Version for 3.8 with glitches disabled

Offline Senator

Re: Scheme #3, Roper submitted by WookA
« Reply #1 on: September 17, 2021, 06:14 PM »
What should we do with the scheme now that weapon delays work differently in 3.8? One turn delay for mine and grenade means that the second player of each team has mine and grenade available on their first turn.

1. Keep it like this. This way 2vs2 games with one worm each are similar to 1vs1 games with two worms each.
2. Add the "bazooka first" rule to the scheme description.
3. Add the "bazooka first" rule to the scheme description and another scheme file for 2vs2 games with two turn delay for mine and grenade.

Online MonkeyIsland

Re: Scheme #3, Roper submitted by WookA
« Reply #2 on: September 17, 2021, 06:58 PM »
I'd prefer the option 1.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Kaleu

Re: Scheme #3, Roper submitted by WookA
« Reply #3 on: September 17, 2021, 10:11 PM »
1
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓


Offline Kradie

Re: Scheme #3, Roper submitted by WookA
« Reply #5 on: September 25, 2021, 12:33 PM »
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB