Schemes
May 08, 2024, 05:15 PM

Kaos

KWC (Kaos World Cup)

Scheme #801, Viewed 6575 Time(s)

Basic Information
Summary
F8
F11
F12
Utility probability
25% Fast Walk
25% Low Gravity
15% Laser Sight
10% Crate Spy
10% Jet Pack
5% Damage x2
5% Invisibility
5% Double Time
0% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.2%
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Scheme Rate
2 / 5
Total Members Voted: 4
Acronym: Kaos
Name: KWC (Kaos World Cup)
Type: Battle, Rubberworm
Submitted by: United States Mablak

  • This scheme must be played in Free league(s).
  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 1761 time(s).

Time: October 09, 2012, 03:37 AM
Description:
This is the Kaos World Cup 2011 scheme, a cup which was part of DreamTrance's now dead Kaos league. It was the result of several seasons of tweaking and discussion, and has lower chances for double damage, requiring a bit more planning of moves.

This scheme must be played bo3. On agreement it can be played bo1 or bo5.
Scheme game options
Game options
250
3
100%
Time options
60
60
0
0
0
Crate options
200
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: T17 scheme, By Ray  (Read 5609 times)

0 Members and 1 Guest are viewing this topic.

Offline SacrificialLamb

T17 scheme, By Ray
« on: October 27, 2009, 07:08 PM »
Since when does Team17 have 7 girders?????  It has always been inf. since the dawn of worms

Offline pr

Re: T17 scheme, By Ray
« Reply #1 on: October 27, 2009, 07:21 PM »
Since it started to be annoying to be blocked each turn before the SD begins

Re: T17 scheme, By Ray
« Reply #2 on: October 28, 2009, 07:51 AM »
Since it started to be annoying to be blocked each turn before the SD begins

It happens mostly when you have 1 worm and your oponnent has 3 or 4. Before SD starts, you have all of that time to collect the creates and you can even not attack. To be honest, you shouldn't play t17 if you want to block your oponnent each turn he got a creat near him. Don't be scared that he'll simply attack you and just take this damn create (except crates on the edge of the map xD). :)

Offline Chicken23

Re: T17 scheme, By Ray
« Reply #3 on: December 23, 2009, 12:14 AM »
uploaded the FB team17 scheme. Its the same as wooka's upload aswell..

There is changes to the cr8 chances which may explain the debate me, crazy, uber and NAiL got into.

Offline Abnaxus

Re: T17 scheme, By Ray
« Reply #4 on: March 28, 2010, 12:02 PM »
Since it started to be annoying to be blocked each turn before the SD begins
It happens mostly when you have 1 worm and your oponnent has 3 or 4.
It's the only way to beat your opponent.

And most of the time, if on SD there is 1v3, it means that someone of them had very much luck (bananas, holys, etc..).
So it's normal to block him because he can still have powerfull weapons.
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline Bonhert

Re: T17 scheme, By Ray
« Reply #5 on: October 09, 2012, 12:52 PM »
Ammo question: Should we keep collected weapons for the next round in case we draw or rehost it? I've always thought weapons should stay, but just recently someone urged on rehosting and I wasn't 100% sure...

Sure we could rope slower but it's not sexy!

Offline MonkeyIsland

Re: T17 scheme, By Ray
« Reply #6 on: October 09, 2012, 12:57 PM »
Thanks Bonhert. Fixed that.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.