Acronym: Rowy 3.8
Name:
Type: Battle
Submitted by: philie
Download this scheme:
Downloaded 810 time(s).
DENnisMarch 19, 2013, 01:15 AM
ORELMarch 19, 2013, 01:45 PM
DmitryMarch 19, 2013, 02:48 PM
HurzMarch 19, 2013, 09:52 PM
HHCMarch 23, 2013, 12:02 PM
VoKMarch 23, 2013, 08:33 PM
philieMay 07, 2013, 12:46 AM
Worm_gamerJune 09, 2015, 11:26 AM
Kano888June 25, 2015, 03:07 PM
pavlepavleJune 25, 2015, 04:23 PM
ProtoStarJune 26, 2015, 10:26 AM
Farco/GhostJuly 01, 2015, 07:38 AM
vENDettaTeamApril 14, 2016, 04:59 PM
HuskDecember 26, 2017, 06:16 PM
VitApMarch 23, 2018, 07:25 AM
amber-coffeeCatDecember 17, 2018, 09:07 AM
WhiteFosforAugust 11, 2020, 06:17 PM
greySeptember 22, 2020, 04:24 PM
Juan ManuelJanuary 18, 2021, 02:37 AM
MustachioMay 28, 2021, 11:50 PM
timoDecember 19, 2021, 01:51 PM
LupasticAugust 15, 2022, 11:28 PM
Time: March 18, 2013, 11:54 PM
Description:
*new*
3.8 got rid of the delay bug. so you don't need separate schemes for 2 or 3 players anymore.
just use this updated scheme for any rowy game and all is fine with the delay.now to the rules:
AWTRW (attack with the right weapon): always use the upper left weapon in the panel.
beginning with bazooka, then homing missile, then mortar, and so on.
AET (attack every turn): you need to use the next weapon even if you can't do damage.
falls, plops, timeouts, skips etc. are cows if you did not use a weapon before.
special rule for the girder-pack: blocking of worms is not allowed, the worm must be able to walk/jump out (anyway, you can use your single girder for blocking worms).
special rule for bungee: must use it if you can, if you really can't (and other players agree that you can't) you can skip to the next weapon and try again next turn.
handling cows: you can hit your opponent with magic bullet which is infinite (if you think it gives you an advantage). the opponent needs to use the weapon he missed next turn.
in some cases it is possible to use multiple weapons in 1 turn. it is also allowed.
if you used everything from F1 to F11 use magic bullet every turn after that.
the winner is the survivor.
recommended number of worms:
2 players: 3 teams with 8 worms per player, so 24 worms vs 24 worms
3 players: 2 teams with 8 worms per player, so 16 worms vs 16 worms vs 16 worms
the scheme plays best on big maps. big mnp maps or kill the king maps have proven themselves to be good. also big shopper maps work fine.
need some maps? check this:
https://www.tus-wa.com/maps/mappack-348/if you want to play rowy with noobs, just remove patsy. all other weapons are delayed to be available in the right round (..if someone didn't mess up a turn).
need some replays? check wo tourney of 2012:
http://2012.wormolympics.com/t757original version developed by DENnis and Peja (you can find it here:
https://www.tus-wa.com/schemes/scheme-946/)
scheme variants:
Rowy Madness:
https://www.tus-wa.com/schemes/scheme-1506/Reverse Rowy:
https://www.tus-wa.com/schemes/scheme-1722/Rowy Random:
https://www.tus-wa.com/schemes/scheme-2422/Batty Rowy: play with /batty for a bit better movement abilities