Nope, i'm trying to generate two neighborly random trees (the base structure) (max 3 levels of a binary tree), and for every edge of a tree i generate, with a random laws, points that give the control polygon of a 2d curve (like bezier curves or nurbs, or hermite polynomials). The main problem is to find a law that generate that points for every edges in a "good" manner. For "good" i mean for example that u are able to hide when u play.
We can use also the noise function, or fractals, what do u want, all ideas are welcome and can be useful for creating rope maps. The judge will be the result of the map ^^. Btw we are off topic, if u want to work on it i wills end u my msn...