Quote from: Mega`Adnan on November 01, 2015, 09:46 PM
It happened lol.
Check @ 1 min.
2015-11-01 21.01.22 [Online] UC`Hurz`dS`AbC, spleen17`bfw, @Mega`Adnan`BFW, sK`Alien`nlF, cfc`Komito`dS.WAgame
This desync is due to sK`Alien`nlF having wkPackets.dll installed (which is used by the old wkWormNAT2.dll and wkWormNAT2Ex.dll). They need to remove wkPackets.dll and
update to the latest version of wkWormNAT2. Anybody with wkPackets.dll installed is at risk of causing this bug.
Quote[00:01:09.18] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) fires Pneumatic Drill
[00:01:09.20] *** Remote Checksum Mismatch in Frame 3460 / 3511, diff -51
[00:01:09.20] *** sK`Alien`nlF is being disconnected due to desynchronisation
[00:01:09.20] *** Çrâzy$pèédRopêr$ (sK`Alien`nlF) forced out by desynchronisation
[00:01:09.20] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) ends turn; time used: 9.58 sec turn, 0.00 sec retreat
[00:01:09.22] *** sK`Alien`nlF disconnected due to desynchronisation
[00:01:09.44] *** Checksum Mismatch: UC`Hurz`dS`AbC reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: spleen17`bfw reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: cfc`Komito`dS reports frame 3460, but sK`Alien`nlF reports frame 3511
Notice the frame difference of -51 frames: 3460-3511=-51. This is the most common way the bug in wkPackets.dll manifests. It drops a packet, and most packets have 51 frames in them, so the most common symptom of this bug is a -51 frame difference desynchronization.
Zero-power weapons (or any other "non-standard" weapon powers) cannot desynchronize a game in any way as long as everybody is using v3.6.26.4 or later. I should really remove that message (or at least specialize it so it'll only show up when <v3.6.26.4 is involved).