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The Ultimate Special Weapon

Started by Korydex, July 20, 2017, 12:20 PM

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Which one would you use for every scheme?

Flame Thrower
Mole Bomb
Old Woman
Homing Pigeons
Sheep Launcher
Mad Cows
Holy Hand Grenade
Super Sheep

Korydex

Which special (team) weapon would you use for every scheme? Usually I use SS for Elite and cows for Intermediate but if I had no choice I would go for Pigeons, I think that's a pretty safe choice for any default scheme.
You can read something about team weapons there: https://worms2d.info/Team_weapons


lacoste

Cows of course :) highly unpredictable in Elite which makes it even more useful
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XanKriegor


h3oCharles

It comes down to personal preference

Flame Thrower - up close and personal
Mole Bomb - Movement and mobility
Old Woman - Pile Destroyer
Homing Pigeons - More Homing Weapons for long range
Sheep Launcher - best of both worlds, sheep for long distance
Mad Cows - tunnels and high damage
Holy Hand Grenade - meme, semi-unlimited timer
Super Sheep - long range, can be used almost everywhere

STRGRN


Mega`Adnan

Why voting? So the less important weapons get removed?



Quote from: XanKriegor on November 18, 2015, 03:21 PMAdnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

TheWalrus

Hhg by far, love seeing HHG play in intermediate games.

The Extremist

Not having impact detonation like Mad Cow, Old Woman would be great if it had a bit longer fuse.

My pick is HHG. You can throw it like a grenade, but the bounces stop it from being perfectly accurate like SS.

GeneralEcchi

Salam, I liek Holy Handgrenade


Quote from: MonkeyIsland on July 25, 2017, 07:07 PM
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