English
Search
Main Menu
Forums

Should they release Worms Armageddon v3.8 on Dec. 31st. even if it's unfinished?

Started by miketh2005, December 29, 2017, 01:49 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Should they release Worms Armageddon v3.8 on Dec. 31st. even if it's unfinished?

Yes. ("even if it hurts the game" or "I don't believe Deadcode, it won't hurt the game to release it now")
16 (38.1%)
No. ("release it when the maintainers believe it won't hurt the game" or "release it at a future date when I don't believe it will hurt the game")
26 (61.9%)

Total Members Voted: 42

Voting closed: February 27, 2018, 01:49 AM

Godmax

Hehe there is no update and there never will be. It seems impossible to implement dc continue functions otherwise they wouldve implemented the shit decades ago. Nothing will come ever. But its no prob Worms is still working.

skunk3

Hopefully the game is getting updated today because nobody can host anything on WormNET right now. HB is down and even people who have their ports forwarded can't host. It's a chatroom for now lol.

[edit] Some hosting is back now.

Urben


Sensei

Any news? CS, DC?
Is 3.8 happening anytime soon or it's postponed to indefinite date?

Rabbzz


Sensei

Oh, there's a way to contact them.

Let's all buy wmd at same time and refund it immediately.
That should send them a msg..

Woshee

Ports Speechbanks, Terrains from more recent Worms games, got a Community Fix implemented in Team Fortress 2, and a Writer/Creator of Ellie Tricy and the Others!

Rabbzz

Quote from: Sensei on February 17, 2018, 11:24 PM
Oh, there's a way to contact them.

Let's all buy wmd at same time and refund it immediately.
That should send them a msg..

Ooo I like this idea a lot  ;D

XanKriegor


h3oCharles


IT_IS_ME1987

Quote from: CyberShadow on January 04, 2018, 07:41 PM
Quote from: miketh2005 on December 30, 2017, 06:02 PMWill you continue working on the game when 3.8 is released?
Yes, of course.

It is really demotivating to implement a feature or even bugfix, then see it waste away for years in a row in secret alpha builds that only a few people see.

We are in agreement, though, that we need to get back to releasing updates frequently. Hopefully this can become reality instead of another "when it's done" deadlock :)

Quote from: TheMadCharles on December 31, 2017, 10:22 AMat least fix the lag on WormNET plz
Could you please be more specific?

Quote from: miketh2005 on December 31, 2017, 10:48 AMIf something is buggy due to not being properly tested, yes, I can see the community leaving or being split between versions, but just make sure it's not buggy, eh?
Bugs (potential or known) are not what is holding the release back.

Quote from: miketh2005 on December 31, 2017, 10:48 AMI recommend you
I recommend to not offer unsolicited advice, especially when you have access to less information on the subject than the party you're offering it to :)

Quote from: Gabriel on January 02, 2018, 08:14 AMWhat are these 3.8 features people are eagerly waiting for?
Check the support forums (esp. on Steam). Almost every thread is an actionable thing that could be fixed or improved. The worst part, though, is that many of them have been fixed years ago, just waiting to be released.

Quote from: Mega`Adnan on January 02, 2018, 01:53 PMDevs should work on resuming the dropped game,
Yeah, however it turns out it's a really hard problem.

Quote from: Ytrojan on January 02, 2018, 05:24 PMThen Again, Worms Armageddon 4.0 is probably using up all that valuable time, and that time could've been spent on the short-term 3.8.
Right now nobody is working on 4.0 stuff.

Quote from: Sensei on January 03, 2018, 08:23 PMWhat is it then, are we getting update in January or it's postponed?
We've contacted Team17, and are using the time to continue working on the game.

Quote from: skunk3 on January 03, 2018, 10:24 PMAlso, if there's stuff he's been doing more recently that I simply do not know about, that is very possible.
Lately, the division of labour has been mostly as follows:

  • Deadcode works on the game itself (code that ends up in WA.exe)
  • I work on everything else, i.e.:

    • Maintaining WormNET services, i.e. WormNAT2, HostingBuddy, SheriffBot
    • Maintaining the servers the above run on
    • WormNET moderation
    • Development tools (building, releasing, localization, documentation)
    • Development infrastructure (bug tracking, communication, source code repository)
    • Cheat countermeasures
    • Communication with Team17
    • Communication with the community, apparently
    • Setting arbitrary deadlines :)
    Of course, any of the things above are smaller than working the game itself. I might be wrong, but by my very rough estimate, the total amount of time we spend on W:A-related tasks lately ends up about the same.
This division occurred mainly by us doing the things we're better at. Deadcode has been working on the game's code since about 2002, and knows it inside and out. My experience is less focused and more widespread, which is why my time is better spent on all the support tooling.

Currently I'm working on an internal tool that will make it much easier for us to document and localize the changelog, at Deadcode's suggestion. This tool has an open-source component, you can follow its development here: https://github.com/CyberShadow/rtf2any/commits/master
Will be in W:A 40 full Unicode support?
IT'S ME. Never trust no one!

Rabbzz


j0e

Any news? Team17 is still dragging their feet approving the update?

Sensei

Devs provided us with bit of excitement and then gone silent for months.
Feels like DayZ :D

Crowe

Haha, I'm so curious about this update. It's been five years since the last one, and recently I started playing with some old friends. Wish the game didn't appear on Steam, cos T17 seems to take their time reviewing the update or whatever...