Great episode. Those vector graphics really impressed me. The quality of the graphics even without zooming seem way better than they are now. I never thought this could be really a reality in WA. I thought we'd never experience such a thing. Amazing!!!
I liked the feature that will reduce the imput lag, this is important because I've seen many people complaining about this and I experience some laggy problems while roping sometimes, mainly playing BRR.
That thing "weapon randomizer" or whatever it is was a surprise. I would never expect this from WA devs, honestly. Mainly because it is not a priority thing I'd say, but also because I always thought that some PX stuff like new weapons were never really considered from my experience reading public posts regarding future plans for the game. I liked to see that thing because that brings hope to see crazy new features and weapons, gameplay possibilities and new scheme features to the game. Although, I don't like so much if it is completely random. It would be great if scheme makers could choose each possibility to implement strategically to a scheme.
There was one more feature that I didn't understand well, or didn't pay enough attention, I might check it later.
Walk for Weapons, eh? That was a surprise too. And also that CyberShadow started with WWP.
I was working during the time of the interview, but if I was watching, I would surely make some questions.