- Worm Selection available in every turn.- Worm Selection doesn't end hot-seat time.- Worm Selection remains even after Sudden Death. (To prevent turn skip forcing of SD in order to disable WS.)- 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn advantage and avoid unwanted piles when spawning, Mad Cow still with more delay though, 3 turns in this case.)- Enabled Fraction Round Timer. (This allows Sudden Death to approach even when all players finish their turn in under 1 second, so SD doesn't rely on turn skips anymore.)- 30 seconds round duration instead of 10. (The game will last over 10 or 11 minutes before SD starts. This increase is needed for the game to last longer with fraction round timer enabled.)- Water flood rise set to medium.
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Adnan, you are Mega, not Micro and not even faint So fight till the end please.