so far, i played hyst and golf, and people were:
-golf with no retreat time was a mess, people had to constantly knock others away from shooting spots
I've always played golf with racing stuff on, 3.8 calls it phased worms, have you tried that yet?
Generally speaking after your turn 5 seconds wasn't enough to travel to next section anyway so on next turn you would move with jetpack or rope then shoot, so I see why they removed retreat time, it's just a waste really.
i wonder how many times will people just hit themselves trying to do a full power bahaha
That happened to us a lot to begin with lol, the power goes to 100% then back to 0% then explodes, rather than going up and down and up and down forever until time runs out, which is what we THOUGHT it would be like.
I have always disliked notching and telecow, but do you know what? I think changes are supposed to help people in general, and not just the league players; these changes are highly oriented to avoid telecows -which are common in league games-, but most of the community doesn't actively play leagues, and telecows are self-regulated (people just don't do them, this might be biased but i haven't seen a single person do telecows in a funner in years).
I've pretty much always disliked notching as well.
Even the word telecow is nonsense to someone like me, who has been playing the game since 1999 and piling, suicide, have always been a valid strategy, whether someone likes it or not shouldn't matter, is it fair or not, should be the only factor, and it IS fair.
I feel like the schemes HB use should actually reflect how they are played at the top level by League players, who are usually(not always though) the most dedicated and skilled players, and if anyone wants to play it for fun they are free to change the scheme however they see fit, for fun.
I have absolutely no problem whatsoever with these variations of the scheme, but that's what they should be, a variation, not a change to the scheme as we all know it.
Why would you make your average player play schemes based on league players preferences? I don't get it
So i've played WA since 1999, and I am sure there are others out there who will perhaps confirm some of the following things I talk about.
Leagues, funners, experimental games, there has always been piling, suiciding, knocking worms, sacrifice that can seem ridiculous but has a purpose.
I've saw 2v2 ropers where 1 player would kill themself as fast as possible because how much of an advantage the other, highly skilled player has in a 1v2 situation, especially in tricky maps, it's a tactic, it's risky, but it's sometimes worth it, having the option to do these things only increases the amount of tactical possibilities.
Any attempt to prevent suicide by teleport, piling, knocking etc, is an attempt, in my eyes for one, to water down schemes simply because some people don't like those things personally.
This doesn't apply just to Leagues, because the leagues generally used the schemes people were familiar with anyway, it actually looks like from my perspective that it's actually people who play the schemes seriously who want to change them, not the other way around.
I don't like when people hide on top in roper, but it's a valid strategy and you can easily fend against it if you are good enough.
My main issue with the whole anti-suicide thing in hysteria is the fact people are trying to create an issue where there really isn't one to begin with, literally the scheme is already fair and balanced, actually I personally believe it to be one of the more balanced schemes that has ever existed in the history of the game, UNTIL people start trying to change it!
Edit - I just want to point out, mentioning how long i've played isn't me trying to say "I've played this long so my opinion is more important to all you simple peasants who haven't played as long!"
It's just me trying to explain that it's how i've experienced things pretty much since this game started.