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Intermediate scheme thread

Started by DarKxXxLorD, May 21, 2010, 06:14 PM

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DarKxXxLorD

nnn sheme - good idea.

Koras

Nice ! :)
Anyway I also suggest to use regular intermediate as a basic schemme.
As U can see TNL league isnt very popular... maybe because of this schemme :-[
Looks like most of players just dont like this version.

Error

Of course, if you suck as roper, you will still suck using finger roll, but you will suck better, faster, harder and more creatively than ever before!


NAiL

yeh I agree with Koras, I much prefer 1 health at sd, better that way!
worm and learn

Ivo

Koras is right!

TNL scheme just sucks!

Koras

hehe no ofence Error.... but your opinion isnt valuable  :D

nappy

Quote from: Koras on May 22, 2010, 02:03 PMAs U can see TNL league isnt very popular... maybe because of this schemme :-[
Lmao, too fat even for you.

TNL scheme is better than NNN classic scheme... Those who rely on SD luck factor won't agree with this, for sure :)

Thouson

If think TNL is luckless in SD, but Normal is tradictional...need see what ill be more accepted



Ivo

It makes part of the essence of intermediate style/mode the SD 1 hp! It's really never be separated. 1 hp SD, sometimes give an extra emotion and interest that (without it) fast can become too boring. Even more, the strategy of the round (with or without 1hp SD) can be totally different - less strategy without 1 hp reduction.

So, no luck with 1 hp reduction in SD. An experience player should know where SD is iminent and prepare his game and strategy for that reallity. Sometimes only SD can save a very stupid and unfair start position for example.

You can call TNL scheme what you want but, without 1 hp reduction at SD, is not intermediate for sure!

Ivo

BTW, you are all invited to join NNN 32th intermediate tourney - with 1 hp reduction at SD - next Sunday at 15h GMT. You can find more infos at www.normalnonoobs.org. Please leave your sign up message in our forum - there is a link to it in the above site.

Cheers intermediate lovers  ;)

nappy

Quote from: Ivo on May 26, 2010, 04:24 PM
It makes part of the essence of intermediate style/mode the SD 1 hp! It's really never be separated. 1 hp SD, sometimes give an extra emotion and interest that (without it) fast can become too boring. Even more, the strategy of the round (with or without 1hp SD) can be totally different - less strategy without 1 hp reduction.

So, no luck with 1 hp reduction in SD. An experience player should know where SD is iminent and prepare his game and strategy for that reallity. Sometimes only SD can save a very stupid and unfair start position for example.

You can call TNL scheme what you want but, without 1 hp reduction at SD, is not intermediate for sure!
Putting clusters under worms on slopes is part of the essence of intermediate! Without possibility to kill a worm with one cluster that fast can become too boring. Even more, the strategy of the round can be totally different - players will have to avoid such a lame hides.

So, no disbalance with 3* clusters. An experience player should know that the death on a slope is iminent and prepare his game and strategy for that reallity.

You can call NNNL scheme what you want but, without 3* clusters, is not intermediate for sure!

Ivo

Quote from: TenoriTaiga on May 26, 2010, 07:03 PM
Quote from: Ivo on May 26, 2010, 04:24 PM
It makes part of the essence of intermediate style/mode the SD 1 hp! It's really never be separated. 1 hp SD, sometimes give an extra emotion and interest that (without it) fast can become too boring. Even more, the strategy of the round (with or without 1hp SD) can be totally different - less strategy without 1 hp reduction.

So, no luck with 1 hp reduction in SD. An experience player should know where SD is iminent and prepare his game and strategy for that reallity. Sometimes only SD can save a very stupid and unfair start position for example.

You can call TNL scheme what you want but, without 1 hp reduction at SD, is not intermediate for sure!
Putting clusters under worms on slopes is part of the essence of intermediate! Without possibility to kill a worm with one cluster that fast can become too boring. Even more, the strategy of the round can be totally different - players will have to avoid such a lame hides.

So, no disbalance with 3* clusters. An experience player should know that the death on a slope is iminent and prepare his game and strategy for that reallity.

You can call NNNL scheme what you want but, without 3* clusters, is not intermediate for sure!

I don't like oranges because I have few coats.

nappy


Koras

#13
lol TT cluster power have to be 2 star
As in orginal intermediate from wwp!!:)
I think its one of reasones why noone played intermediate at wa till NNN clan moved here  ;D

"TNL scheme is better than NNN classic scheme.."
U can call it as U want but in fact its just intermediate without crates, i prefer call it luckless:)

"Those who rely on SD luck factor won't agree with this, for sure"
lol nt, if I remeber well we played on TNL schemme and it wont change anything.Just finish of every round was more boring..

NNN scheme is better than TNL experimental scheme......but this guys who cant think at all wont agree with this*


nappy

Quote from: Koras on May 26, 2010, 10:47 PM
lol TT cluster power have to be 2 star
Thx cap, that was a grotesque