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April 28, 2024, 11:19 PM

Author Topic: dST v3 S3 - Comments & Feedback  (Read 6893 times)

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Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #60 on: July 08, 2015, 07:32 PM »
wrong colours and mourn twin tours updated.

Offline TheKomodo

Re: dST v3 S3 - Comments & Feedback
« Reply #61 on: July 08, 2015, 11:48 PM »
I will talk with MI and see if he can let us edit all Shadowmans Darts maps so we can add rules etc.

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #62 on: July 08, 2015, 11:53 PM »
cant you just edit maps on tus anyway?

Offline TheKomodo

Re: dST v3 S3 - Comments & Feedback
« Reply #63 on: July 09, 2015, 02:33 AM »
I can edit my own maps...

Offline TheKomodo

Re: dST v3 S3 - Comments & Feedback
« Reply #64 on: July 09, 2015, 12:06 PM »
F*K NASA updated.

Managed to get 3xBull on Shiny World D2 :D

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #65 on: July 11, 2015, 11:33 PM »
kfc tour updated.
wb zex :)

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #66 on: July 13, 2015, 09:18 PM »
proswimmer tour updated.

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #67 on: July 14, 2015, 12:55 AM »
"3Ninjas, 2Records, 0Math, 3ad"

updated.

that was a fun tour :)

Offline Mega`Adnan

Re: dST v3 S3 - Comments & Feedback
« Reply #68 on: July 14, 2015, 08:55 PM »
Guys (aka Hurz or Komito), can you tell me if this is rebound? Sensei same did the same on bulls.

Spoiler! View




Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #69 on: July 14, 2015, 09:08 PM »
no score there.

Offline spleen17

Re: dST v3 S3 - Comments & Feedback
« Reply #70 on: July 14, 2015, 09:31 PM »
why? drill is closed before hitting.

There is a similar gif on the darts scheme page I think

Offline Mega`Adnan

Re: dST v3 S3 - Comments & Feedback
« Reply #71 on: July 14, 2015, 09:36 PM »
why? drill is closed before hitting.

There is a similar gif on the darts scheme page I think

It's with fall damage + slip, then plop.

Xan and Sensei, you guys got 21 score in this map. Let's hope to play SD of this map as soon as possible. :)

(PS:- Hurz can watch it, if he likes.)



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #72 on: July 14, 2015, 09:39 PM »
exactly, fall damage is the key there.

worm falls from too high to stick. rebound counts when hit edge or - on classic - the grey backwall on target, wich prevents landing, too.

Offline spleen17

Re: dST v3 S3 - Comments & Feedback
« Reply #73 on: July 14, 2015, 09:51 PM »
Is this written anywhere?

Offline Hurz

Re: dST v3 S3 - Comments & Feedback
« Reply #74 on: July 14, 2015, 09:54 PM »
hmm isnt it self-explaining that if your shot wouldnt have landed anyway you cant count a rebound? its only on classic map btw.