@Flori's talk about start of a game or midgame.
Just compare it to rr where you do a great run, but knock your head 5 secs before finish. You still played better start and midgame, but lose the game, becauuse you dont finish.
The end of the game is always what matters in ANY scheme. The difference in hysteira is, that you call something a bad start which in fact is not a bad start. Shooting your own worms is far worse in other schemes than it is in hysteria. But also in Hysteria you can play bad at the start and have a disadvantage later (Playing bad is just defined different in hyst than in other schemes).
Its not start and mid game, its start and mid turn you are talking about in RR.
But even if it is for you, it's nothing like hyst, because if you fail your early and mid (turn then), you cant win by an only good end.
What you are saying after is true, hysteria ain't like other schemes, coz killing himself in this schemes is sometimes better than doing a 45 nade shot.
Of course the end of game is always what matters in ANY schemes, but the goal of every game SHOULD be to TRY to get an advantage early and mid game, so you have more chances to win at the end, right ?
But in hyst, someone getting advantage early and mid game dont have more chances to win at the end, because his opponent will just zook from below while you cant reach him.
EDIT : The idea of the topic was to remove t17 or hyst and shoppa from classic league and add big rr/inter.
I think we can say now there is no way we can remove hyst, so maybe we should try to focus on t17/shoppa/big rr/inter and stop talking about hyst on this topic^^.
Don't you think t17 and shoppa are not enough picked to be in classic ? / Not enough skilled schemes ?
Don't you think inter and big rr should have a chance in classic league ? Inter can be interesting, it requires a lot of reflection, focus, and brainthinking to min and big rr is a lot played in normal and can make more people play the league.