my thoughts:
hysteria is about micromanagement(?). I don't even know if that is the right word... but you have 1 second to do a move, you need to be quick with your fingers, it's fast, it is intense. I think that's the theme of hysteria, hence the name. The problem is, the duration of time to make a move (1 sec) is too short and is abused. You can rotate rape someone because in 1 second, it is very hard to properly defend your other worms, etc. The concept of hysteria is a great one, but because of the turn time, the game is broken. Here we have an artillery, destructible, gritty combat scheme where getting the shit blown out of you all game means absolutely nothing because you can abuse the scheme. We've had this discussion before; there's no risk in hysteria, tactics are piss poor because nothing matters until it is 1v1. Early and mid game are absolutely pointless. This is very bad for this kind of scheme. I like to call late game "luckyshotgg" time. A lot will probably disagree with this viewpoint, but when it is 1v1 and you're teleporting all over the map and you only have 1 second to aim these shots, then yeah, it's luckyshotgg, unless you're someone like komo, and we already have a scheme that purely rewards on nade accuracy... I mean when you have 1 second to make a move, you can barely your worm, you can't set up your shot, you just have to take it, and when your nade does 5 crazy ass bounces and somehow hits me, I'm not going to consider that skill.
With all that being said, Aerial far better rewards micromanagement skills. With 3 seconds, you can travel fairly far with the jetpack, you can land somewhere, use a weapon, etc. You cover more ground and anyone who thinks they can kill their own worm to rotate is sadly mistaken. With 3 seconds, it is doable (with skill) to jp to a worm, land, and firepunch the enemy right off your ally. With 3 seconds, you can thwart your darksiding opponent because you have enough time to float down to him and try to f@#! him up. There's risk and there are far more tactics. More jetpack skills, just more options for more things, and 3 seconds (still a short time, a lot of hysteria with fingers pressing keys fast and stuff) allows you to do a lot more things than you could ever do in hysteria. It's not a broken scheme in that regard like hysteria is. Hysteria is so limiting and people abuse that which creates a poor competitive scheme.
HOWEVER - do some of you seriously want to add aerial in the league right now as it is? holy shit, I thought the opposition against precise times in ttrr was the saddest moment in this "competitive" league.
What a poor decision that would be. a scheme with random placing, random mines, random mine fuses, random weapons crate drops, random utility crate drops, random health crate drops, and god knows what you'll get in those utility and weapon crates. You call that league worthy? You don't even have to play the scheme once to know how awful that sounds for a competitive league scheme. I've gotten supersheeps in crates before, airstrikes, homing missiles, etc, which is pretty much instant win if you don't play like a complete derp the entire game. You start with 5 girders and 1 teleport which can get abused so hard.
I've lost a game before when my opponent got a random crate drop early in the game, 15 minutes later, I get point-clicked airstriked for the loss. I mean if you can get a supersheep in a random crate, as soon as you have 1 worm I guess it's time to run for the hills and darkside or else you simply lose because they got a broken weapon. And it doesn't even matter how well you played all game - nothing will change the fact that your opponent got a lucky SS/airstrike crate and brainlessly won. That's my problem with t17 - it's so silly to lose a game even tho you played so much better than your opponent just because he point-clicked patsy'd you. The same thing can happen in aerial.
MI has a good point there. At the moment we have a good mix of luck and competition.
We just dont have enough people here to take away more luck. If you do this, games will get boring very fast and the number of avoiding problems will increase.
There are simply not enough players that have approximately the same skill level in every scheme.
Man, it's statements like these that keep preventing change in the league, and it blows my mind how statements like these are so easily accepted despite the lack of actual evidence and argumentation. How do you know games will get boring very fast when we've never actually made these changes to the league? How do you know avoiding problems will increase when we've never actually made these changes to the league? Why does your last sentence even matter? Other gaming leagues don't nurture their noobs with luck, people just play and get better because they like the game. And can we all stop acting like removing firepunch from shoppa is going to cause catastrophic changes to the scheme and scare everyone away? Back to your "avoiding problems will increase" statement, do you actually believe using precise times in ttrr will be the difference between one player/clan playing another player/clan? You say avoiding will increase, are you trying to say right now some people aren't avoiding because they feel comfortable playing schemes knowing luck may give them a chance to win? If so, is that the kind of thing we want for a COMPETITIVE league? That contradicts the idea behind a competitive league, think about it. We keep enforcing these policies that preserve the luck, the fun, the shit that keeps noobs playing, all while pretending like this is a competitive league. I don't understand the thought process. Like, it's amazing that people still settle for the zook-first-turn rule in roper - you're forced to use the zook, a weapon affected by the random wind generator, and with roper maps traditionally having odd shaped hides, you could easily be denied an attack first turn. What happens when someone proposes to fix such a scheme flaw? The same people come out of the woodwork to throw around buzzwords and phrases like "fun", "luck", "the scheme will become boring", "this will lead to avoiding", "we'll lose players" etc... PROVE IT!!!!!! STOP TALKING OUT OF YOUR ASSES!!!!
I know you guys hate Komo-long posts, but come on, it's time to wake up. Some of us are compelled to write out big-ass posts explicitly arguing our side rather than posting a couple sentences of subjective bullshit like "you're taking the fun out of the schemes". If you'd actually give these changes a try, I'm willing to bet things wouldn't take a drastic turn of events like you fear. If you're really going to stop playing the league because the faster roperacers will actually get awarded the win, then good, get the f@#! out. (this post wasn't directed towards anyone particular, but definitely directed towards a certain mentality)