Seriously though avi, do you want to change the scheme because of crate rape, or because you miss the scheme used on Worms 2? Or are you maybe just tired of this scheme?
Yes, you can have really tough luck in a roper-game from time to time, but the same goes with shoppa and team17. It is how it should be! I love the excitement there is at the end of the game, when things look really tough for me, but I know I`ve still got a chance to get back in the game. I also love how I can never be too sure of a victory, because crates can screw me over, so I have to stay focused and concentrated through the entire game.
Removing these factors will result in games with almost no uncertainty involved, which sounds very boring to me. We`ve already got TTRR, Elite and BnG which are all schemes based on skill only. If you look on the standings of the best ropers, their winning percentage is pretty much the same as the best players in all other schemes. They have certainly not been crate raped to an unfair percentage compared to their skillevel. Look at Random, he has won 9 out of 10 of all ropers he has played.
I don`t really buy this crate rape in roper. We all have games where crates can screw one over, but it is the player that has the ability to stay cold and still rope focused who`s rewarded in the end. Many players get upset and frustrated over continuesly bad crates, they make mistakes and they lose. In other words, tough crates are what defines the good ropers from the very best ropers. Instead of looking at the scheme, people should take a look at how players like dibz, dulek, random and artic manage to win as many games as they do. One thing that many players can improve on, and which these guys are really excellent at, is how efficient you collect a crate.