Quote from: Dub-c on January 31, 2012, 12:57 PM
Ok . . . Your not getting it.
Why add rules to a scheme when you can remove all rules and acomplish the same thing.
more likely is adding one detail to the sheme than removing all rules, this is discussion about concrete thing.
Quote from: Dub-c on January 31, 2012, 12:57 PMIts funny how many times I've seen someone get a hard crate at the end of the game and then blame crates for his loss. Even though he failed many other turns. It was still the crates fault.
yeah u right, i seen many times ppl who wanted to explained his lose in this way then they have unlucky crates but they just sucks, and they should lose for sure !!!!!, yes i Agreeee.
but i also seen problems when two ppls playing roper and not everything depends on them (wtf?)......... why i losing when i didnt make any fail


where is fair cempetition??
Quote from: Dub-c on January 31, 2012, 12:57 PMI've seen many many times people will think a crate is impossible, yet someone gets the crate and attacks. So although impossible for some does it not show skill for the people that get them?
Am agree too,
but i talking about other situations.........
Its clear then guy who is trying to get hard crate and he will atack its better then guy who just take safety crate and go back.
But with w2w rule u can do the same, u can chose harder way : go for crate and try to atack so u wininng then after it u can hide ur worm.
or chose touching walls, u go atack, and u risking then u ll not collect ur cratte, if u dont do it then ur opponent have opportunity to stole it, and if u do, u have no time to hide ur worm near of ur oponent, so he will have more chances to attack u easy in centre of map in next run.
Quote from: Dub-c on January 31, 2012, 12:57 PMAll this wxw rule does is help noobs and non effecient ropers.
am not noob in roper, and trust me
i dont want to make game easier,
i just want to eliminate luck and i want then only better players will be wining roper.