Started by HHC, July 30, 2015, 12:09 PM
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Quote from: TheWalrus on April 28, 2016, 04:32 AMJonno, will low gravity be in the final release? What about min/max bounce setting for grenades? Us oldschool artillery fans want both back for BnG.
Quote from: Jonno_Team17 on April 27, 2016, 09:19 AMThe two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.
Quote from: Komito on April 28, 2016, 02:46 AMJonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?
Quote from: Jonno_Team17 on April 27, 2016, 09:19 AMJust so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community.
Quote from: The Extremist on April 28, 2016, 04:10 AMQuote from: Komito on April 28, 2016, 02:46 AMJonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?To clarify, he's talking about the much-wanted post-game replay files, not instant replays.But since I've mentioned them...does WMD have instant replays (for impressive shots)?
Quote from: Jonno_Team17 on April 28, 2016, 08:23 AMTo another question the option for artillery mode is available in scheme settings - I haven't tried it though so I don't know if it allows further customisation beyond that.
Quote from: Lex on April 28, 2016, 08:50 AMAre there full-game replays like WA has, which are necessary for competitive leagues?Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?
Quote from: The Extremist on April 26, 2016, 01:11 AMBut although WA's gameplay may be near perfect, it's an old game on an old engine with old sensibilities. A proper sequel to WA with the flexibility and consistency of old, combined with the technology of today, would be fantastic for everyone.
Quote from: Lex on April 28, 2016, 09:09 AMI would not play it if there were regressions from WA, personally. I realize that's crazy considering how futile it is to attempt to catch up to the immense number of improvements to WA since 2002.I guess this is my way of saying that Team17 should choose one of the following courses of action if they want to work on Worms:directly work with Deadcode and CyberShadow (and employ them properly with reasonable compensation, and obviously only if they are willing)investigate and reproduce every feature and quality of WA's latest version precisely before adding new featureswork on another IP instead of WormsThis is all just my personal standpoint. I probably don't speak for the whole community. I think any of those 3 courses of action would make the TUS community happy though.