Kradie, why is being punished such a good thing?
ZaR Roper is tons of fun, I see some flaws with it though when played as a League scheme:
People not sticking to simple maps, making crate rape even worse than normal Roper.
On very easy maps, 1 fail basically loses you the game, if you play for fun, cool, if you play to win, what's the point continuing?
Every other Rope scheme has parachute, I understand the novelty but for noobs it's extremely painful to constantly fall/lose turn.
Granted these problems depend on your perspective, and skill, but for a noob Classic Roper usually is the most fun/rewarding.