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Possibly BNG Change

Started by Breeze, October 02, 2012, 12:25 PM

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darKz

What's going to change? If it's not an anti notching measure, then what is it? :D
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Hussar

we dont need more discuss, maybe lets vote coz in thats way we never will make any step forward..

SPW

Quote from: darKz on October 03, 2012, 05:24 PM
What's going to change? If it's not an anti notching measure, then what is it? :D

Thought the same while reading this topic. ;d

- A gap in the middle of the map.. good idea and no more problems with that subjective limit thing!
- 1 girder and no rule for it.. I like.
- turn time down to 10 sec. (my suggestion)

And.. no rules at all, everything is allowed (except invading) ;)

Mablak

Quote from: darKz on October 03, 2012, 11:24 AM
I can reliably notch most shots in about 3 seconds. Just saying. Reducing turn time to get rid of notching really won't help unless you make it 1 second, but then it would be Hysteria with less weapons and no moving about. :)

No reduction can get rid of notching, but the lower it is, the less likely we'll be able to land on the exact angle, there will be more cases of being 1-2 notches off at least.

HHC

Perhaps playing BnG on a non-level field is also a good idea. When worms are not on the same height it's quite a lot harder to notch shots.

franz

what's going to change? probably encourages more shooting based on feel due to less time.

the only true anti notching measure is:  ban all full power shots


(or ask Cybershadow to add continuous power customization, where grenade/bazooka power goes back down after reaching max power, and explode once it goes all the way down)

Prankster

I'm not against notching, I only want to reduce the differences in the chance to win between a notcher and a non-notcher. And if that's possible by any extent, why not do it?

Hussar

Quote from: franz on October 03, 2012, 09:50 PM
(or ask Cybershadow to add continuous power customization, where grenade/bazooka power goes back down after reaching max power, and explode once it goes all the way down)
this is able with rubber: command /cira or /alp.

barman

Just to clarify:
/cira makes the worm aim up, turn around and aim lower if you hold the up arrow. It makes notching from the vertical position a little bit harder.
/alp does what you said; you need to release the spacebar at the right moment if you want a full power shot, because the power starts to decrease when you hold the spacebar for too long.

And /reaim resets the angle to horizontal at the beginning of every turn. This allows us to drop the reaim rule, because the game essentially does it for you.
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Breeze


van

What about using built-in test stuff? Afair you do not need rubber for it, and I don't think it affects any other aspect of the scheme. It enables Circular Aiming and Anti-lock Power, and I've mentioned this multiple times now.

I'm against changing anything besides that. It's not like we're going to bring back the cup bng maps. :(

Ramone


Quote from: Breeze on October 04, 2012, 12:44 AM
What have I done.

Best comment ever!!! lol
Goes so good with his avatar! xD

Breeze just wanted to add 2-3 shotguns into the scheme and opened this topic cause of that, and after 3 pages of discussion about turn times, rubbers, notching, etc, I can imagine his face: 
:o "omg, what have I done?!"
LOL!

Btw, no worries Breeze it's not ur fault, this is usual thing when someone mention changes in BnG rules.
Best and easiest way to do what U wanted is to add those shotguns to the scheme and don't tell anyone about it, just use it like that!  Trust me, no one will mind it.. ;)


franz

Quote from: van on October 04, 2012, 08:28 AM
What about using built-in test stuff? Afair you do not need rubber for it, and I don't think it affects any other aspect of the scheme. It enables Circular Aiming and Anti-lock Power, and I've mentioned this multiple times now.

I'm against changing anything besides that. It's not like we're going to bring back the cup bng maps. :(


wow, I haven't known about this all this time? it must've been available for so long now.

similar to TTRR games where you activate /rs before each game, we can easily activate /TestStuff /Test before each BnG game as a rule. This forces Circular Aiming and Anti-lock Power. such a crazy good feature.

thoughts?

KoreanRedDragon

#44
I think it'd be a needlessly brutal change.

The real solution, people learning how to BnG well, just feels a lot more healthy in the long run. Although granted, it might be too late for that here on TUS.