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April 29, 2024, 05:30 PM

Author Topic: Future of TUS  (Read 12488 times)

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Offline darKz

Re: Future of TUS
« Reply #45 on: November 15, 2013, 06:42 PM »
Wasn't the point of a separated overall and seasonal rating to prevent resetting?
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline angus

Re: Future of TUS
« Reply #46 on: November 15, 2013, 06:59 PM »

Making a TUS advertising banner on the worment with tourneys and league stats will help in my opinion. Or just a TUS BOT spamming al the day in the wormnet..

Re: Future of TUS
« Reply #47 on: November 15, 2013, 07:46 PM »

Making a TUS advertising banner on the worment with tourneys and league stats will help in my opinion. Or just a TUS BOT spamming al the day in the wormnet..
this

even when you saying your friend you playing worms he'll prolly laugh at you because worms usually associated with game for kids although average age of W:A players is very big compare to other online games.
But tell your friend he can win 300$ every season and take a look at his reaction lol

Re: Future of TUS
« Reply #48 on: November 15, 2013, 09:19 PM »
What darkz said. There is something to be said about points penalty for inactivity, though. Not so much to punish, but more to reflect the fact that if you don't play, your skills become less.

But tell your friend he can win 300$ every season and take a look at his reaction lol

"I can win more with poker"?

Offline darKz

Re: Future of TUS
« Reply #49 on: November 15, 2013, 09:33 PM »
For those talking about the big cash from adverts, I found a nice and pretty recent article about Google AdSense. I don't know how much traffic TUS generates but the author says "I don’t usually advise my clients to run AdSense on websites that have less than 300-400 unique visits per day" - which I personally doubt TUS currently has. I could be wrong though.

Edit: Not to mention the website needs to be generally popular on Google. I don't know how many people google "worms armageddon league" every day but I have a feeling that it's not a lot.  :-X
« Last Edit: November 15, 2013, 09:37 PM by darKz »
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline TheKomodo

Re: Future of TUS
« Reply #50 on: November 15, 2013, 09:38 PM »
Resetting the overall standings, now that would be a great idea as long as it was all saved and stored in a hall of fame or something.

I would perhaps even try some serious seasons playing all schemes.

Offline van

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Re: Future of TUS
« Reply #51 on: November 16, 2013, 02:09 AM »
Don't reset overall stats. ಠ_ಠ Just make them slowly deteriorate to a certain threshold if a player/clan gets inactive for 2 weeks*. Looking at the table I'd say the ranking should drop -100pts per week up to the point of 2500-3000pts for clanners and 3000-4000pts for singles. If a player/clan played a single game during their inactivity period the clock resets and they woulnd't lose points for another 2 weeks. All of that = small incentive motivating good players to keep playing + overall ranking showing the best players from the past couple of seasons. And if someone wants to come back to the league after a good while, they wouldn't have to start all over again like in the case of a total reset.

*This could be tweaked to be more dynamic, for example 3 weeks of permitted inactivity but -200 each week, or perhaps even make it logarythmic)

Offline Crazy

Re: Future of TUS
« Reply #52 on: November 16, 2013, 02:17 AM »
Good ida van.. D1 used a similar system punishing inactive players at RRkit

Offline darKz

Re: Future of TUS
« Reply #53 on: November 16, 2013, 03:40 AM »
About that, what I had in mind was losing a percentage of your overall points over the duration of your inactivity.

overall rating - ((overall rating - 1000) * x/100) = new rating

The benefit of losing a percentage of the points is that the pressure is higher on the players/clans with high ratings which could encourage them to play more.. I guess.  ::) Shouldn't be too much though, I'm thinking 5-10%.

Example case (5%/month):
CFdC
Current rating78202921
After 1 drop74792635
After 2 drops71552553
After 3 drops68472476

As you see CF would lose almost 1000 points during 3 months of inactivity while dC would only lose roughly 450. After one year CF would've lost 3200 points, dC would've lost 1800. The lower the rating gets the less you lose obviously, so dropping from the top spots will be rather quick but going back to 1000-ish would take a pretty long time.

Just my 2 cents.  8)
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Re: Future of TUS
« Reply #54 on: November 16, 2013, 09:22 AM »
But TUS doesn't even base who gets to go into the playoff on the overall standings anymore, does it? What'd be the practical point of implementing rating deterioration? Wouldn't it only twist the meaning of "overall standings", since they wouldn't technically be overall anymore, they'd be some kind of a mix between overall and seasonal... both of which already exist on TUS, the latter serving the purpose of deciding playoff participants, arguably what you should be looking at if you want to find out who the best players are today.

Re: Future of TUS
« Reply #55 on: November 16, 2013, 10:18 AM »
People still care about their overall rating, though :) it's more of a status symbol, but the thing about status is that you should work to maintain it.

Or as I put it earlier:

There is something to be said about points penalty for inactivity, though. Not so much to punish, but more to reflect the fact that if you don't play, your skills become less.

I like the percentage drop better, because that's a good representation of how it would happen in real life. A bad player doesn't have so much skill to lose, so the rating should drop only slightly.

Re: Future of TUS
« Reply #56 on: November 16, 2013, 11:01 AM »
But isn't the purpose of the all-time, overall standings to show who the most successful players in the history of the league are/were? Do you feel the current overall standings fail in providing that information or do you disagree that this should be the purpose of those standings?

Offline SPW

Re: Future of TUS
« Reply #57 on: November 16, 2013, 11:02 AM »
I dont care a lot about my single stats, but I do very much care the clan ones. But Im not a single classic player cause of my leaks at roping. Like avi said, we are talking here about players which playing for years. I dont have the motivation and als the time to learn how to rope high skilled. Roping is just a shit, I wouldnt need it at all. But its good having ropes so the community can grow bigger cause of more game types. So in the end, its good t17 created ropes. But with a smaller community maybe we really should split rope and default schemes, just too different!

If we make a list of real allrounders, how big it would be? I see more specialists than allrounders and a league system should be flexible enough to change what people really wanted. The time has changed.


Offline darKz

Re: Future of TUS
« Reply #58 on: November 16, 2013, 11:34 AM »
KRD, I guess it's rather easy to save the "all-time high score" for each player in some sort of table, maybe add the date on which it was achieved next to it.
I don't see a problem with how playoff-qualification works right now since this would only affect inactive players/clans anyway.
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline Chicken23

Re: Future of TUS
« Reply #59 on: November 16, 2013, 12:22 PM »
For those talking about the big cash from adverts, I found a nice and pretty recent article about Google AdSense. I don't know how much traffic TUS generates but the author says "I don’t usually advise my clients to run AdSense on websites that have less than 300-400 unique visits per day" - which I personally doubt TUS currently has. I could be wrong though.

Edit: Not to mention the website needs to be generally popular on Google. I don't know how many people google "worms armageddon league" every day but I have a feeling that it's not a lot.  :-X

http://www.google.co.uk/trends/explore?q=worms+Armageddon#q=worms%20Armageddon&cmpt=q

This shows the decrease in organic searchs of worms armageddon. Worms Armageddon league didn't have enough search volumes. Also bare in mind that this traffic will be divided by people searching about w:a for different platforms such as mobile, ps2 and other consoles.