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September 18, 2021, 10:15 AM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 3933 times)

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Offline TheMadCharles

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #45 on: July 04, 2021, 01:01 PM »
-Integration of Project X weapons and settings
hmm

-The return of the Homing Strike from Worms 2
probs not gonna happen, through all of the patches/updates the weapon arsenal was never changed

-Pressing Enter will launch/explode all super sheep should you drop multiple of them
https://worms2d.info/Multi_Sheep_Race

-The Wormpot from World Party
https://worms2d.info/Game_scheme_file#Extended_options

-Mission Editor where you can create new missions for your team or edit existing ones
i think someone tried to attempt it, but abandoned the idea

-Integration of Sound Bank Editor
you mean in-game? if so, i'd like to also add the suggestion of adding the "Hurry" field and "Collect" would add the crate sound automatically (or be a toggle like the Russian soundbank)
but at the same time, i've never seen WA prompt to choose a file before

-Integration of SuperFrontendHD (with widescreen intro fixed)
idk if T17 and/or Andy Davidson would like to see that

-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
not backwards compatible, also that's already a thing through Steam

-Compatibility with Macintosh and Linux
Linux is already supported through wine

SuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.
i already mentioned that couple years ago, StepS said that it's low priority
« Last Edit: July 04, 2021, 01:03 PM by TheMadCharles »

Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #46 on: July 04, 2021, 02:16 PM »
Charles, can you do a same replying method that you did just now, to the comment which Kradie wrote before? ;D

Advanced, but also complicated and not possible ideas

1. Toggle on and off menu sounds.
2. Upload custom Worms Armageddon Themes.
3. Customizable in game backgrounds, terrains & skies.
4. Moving Fog/clouds that covers worms.
5. Auto Scatter Worms after each turn.
6. Adjust animation size of bullets.
7. Ridiculous damage size.
8. Inverted Arrows
9. Hide in game UI, & option to hide select UI elements.
10 Ultrawide Support.
11. Controller support.
12. Damaged area regenerates after turn, or x number of turns.
13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
17. Animals walk on water.
18. Worms can walk on water.
19. Water Rise CAN drown worms on water.
20 .Worms lose X amount of health on water.
21. Health pack can regenerate worm health per turn.
22. Pigeon works under water.
23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
25. Scale of Injustice, removes 50% health of opposing team to your own.
26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
28. Tab, can also toggle weapons.
29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
30. Animals passes through allies.
31. Animal retreat, cancel animal attack.

Offline TheMadCharles

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #47 on: July 04, 2021, 07:31 PM »
1. Toggle on and off menu sounds.
i think you can just do that with sounds with 1ms silence. just make one in audacity, copy over a bunch and rename them to the needed names
also this program might help https://www.advancedrenamer.com/

2. Upload custom Worms Armageddon Themes.
https://www.tus-wa.com/files/terrains/

3. Customizable in game backgrounds, terrains & skies.
https://worms2d.info/WkTerrainSync


4. Moving Fog/clouds that covers worms.
wouldn't that hinder playability? also i think a similar thing was done in PX

5. Auto Scatter Worms after each turn.
idk why you would do that tho

6. Adjust animation size of bullets.
size of bullets? what is a bullet exactly? i dont think scaling is a thing in WA

7. Ridiculous damage size.
power 15 on non-super weapons? check https://worms2d.info/Bazooka for example

8. Inverted Arrows
you mean the /arrows command? what would that point to?

9. Hide in game UI, & option to hide select UI elements.
you mean to hide the entire interface, not just the team leaderboard, right?

10 Ultrawide Support.
already a thing, just set a custom resolution if you have an nvidia graphics card

11. Controller support.
oof... joy2key for now
you have no idea how much demand appears in Steam Discussions for WA

12. Damaged area regenerates after turn, or x number of turns.
idk how possible this is in terms of coding (and retrocompatability), also IndiMask is a thing, but that's just Tougher material

13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

17. Animals walk on water.
18. Worms can walk on water.
there's swimsuit in PX, and 4-sided borders in the map. antisink is also a thing.
afaik Hedgewars has a bottom border option in schemes too

19. Water Rise CAN drown worms on water.
wdym on water? when the wave sprite touches the worm?

20 .Worms lose X amount of health on water.
so a lite version of antisink?

21. Health pack can regenerate worm health per turn.
a non-instant hp cr8, huh? ive never seen that in any Worms game, so this will be new for the franchise, something that T17 might not approve of

22. Pigeon works under water.
can pidgeons swim underwater irl? geniuine question

23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
have you tried using phased worms with the weapons option?

25. Scale of Injustice, removes 50% health of opposing team to your own.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
shouldn't that just infect the enemy worm? another thing that's never a thing in the Worms series

28. Tab, can also toggle weapons.
there's RebindKeys... oh wait, no mouse support aaaaaaaaaaaaaaa

29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
so like F keys but for one specific weapon? you wouldn't have keyboard realastate to fit in all 60 weapons in a 104-key keyboard

30. Animals passes through allies.
does phased weapons work on this already?

31. Animal retreat, cancel animal attack.
animals retreating...? so like... coming back to whoever threw them and attacking them? i need clarification on that one

oh lol i didn't realise that 1.3k posts for me nice
« Last Edit: July 04, 2021, 08:40 PM by TheMadCharles »

Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #48 on: July 04, 2021, 07:34 PM »
noice, level up : ]

Offline Saint

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #49 on: July 05, 2021, 01:57 AM »
it is better to engage in attracting new players to this game.public relations etc ;(

Offline TheMadCharles

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #50 on: July 05, 2021, 10:54 AM »
it is better to engage in attracting new players to this game.public relations etc ;(
Team17 does have Community Managers, but trying to get any good conversation results in chaos, see the announcing WMD thread
and the promoting project subforum is a thing already since forever, as well as couple communities trying to promote WA, such as Stream17 and TUTE

Offline Godmax

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #51 on: July 26, 2021, 10:02 AM »
Allow more people in the lobbies and more viewers in the game. Even better take the lobby outside of the game so people with smartphones and tablets and shit can join and watch. More apes = better game experience. Thicker atmosphere. More sophisticated Worms experience.

Offline Albus

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #52 on: July 26, 2021, 03:45 PM »
I would like the option to be able to zoom during gameplay, for situations where I need to see pixel details etc.

Offline Godmax

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #53 on: July 26, 2021, 07:39 PM »
How about you uses glasses?

Offline Albus

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #54 on: July 26, 2021, 07:46 PM »
How about you uses glasses?

I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
« Last Edit: July 26, 2021, 07:50 PM by Albus »

Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #55 on: July 26, 2021, 09:38 PM »
How about you uses glasses?

I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
eyyyy my name is there on that screenshot!! ;o it says "Lupa" :-* I knew Albus ;) I have always known it ♥

btw I personally think this wouldn't be a good idea. it would make the game unenjoyable if this was possible. I mean, I would never use this probably :D I like making funny disaster fails thanks to those fucking pixelz, why make the game so precise about the actions you could carry out?

Offline Albus

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #56 on: July 26, 2021, 10:29 PM »
You are very good observer!!! :D :D :D
« Last Edit: July 26, 2021, 10:34 PM by Albus »

Offline Godmax

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #57 on: July 27, 2021, 07:59 AM »
I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
Yes, but still

Offline Albus

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #58 on: July 27, 2021, 12:41 PM »
I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
Yes, but still

I know some pro players who play at lower resolutions in order to see better pixel details. However, the downside of playing at low resolution is that you see less of the map. My suggestion would just be to be able to change the game's resolution during the match, as many games allow. Thus, during the game, the player could change to 800x600 in a specific situation and then go back to 1920x1080.

Offline Godmax

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #59 on: July 27, 2021, 01:44 PM »
A very sophisticated wish