Which scheme is harder to a person is the same as what defines a god for one person. They can come up with their own view and definition on their own god and what it's about and that is what's real to them. If we're talking to/about people who fullheartedly believe in this god (or scheme in this case) then that is how they see it and noone but themselves can change that.
IMO, no scheme requires more skill; they only require different skill at a particular point in a particular game. No game is exactly the same, making the skill level completely different every time a game is played which makes worms so interesting (albeit simple) to me.
;O
Rope racing requires fast reflexes, consistent and controlled finger movements plus a great deal of composure and mental control.
BnG does not depend on fast reflexes nor does it require consistent and controlled finger movements. Somebody who is physically handicapped could still play BnG. I think BnG requires composure because under pressure an extra millisecond can mean the difference between a hit and a miss.
So how do you compare two vastly different schemes and decide which one takes more skill.
There is no real objective truth to this argument.
My opinion however is that TTRR requires more skill. When I first saw a pro roper I was literally in awe at how amazing it was. The journey to be a pro roper has been the biggest test of skill that I've ever come up against in all the games I've ever played in over 25 years of gaming.
BnG. Yeah. Whatever. Great scheme definitately. But TTRR is on another level of skill. No one will ever master roping but as humans evolve, perhaps in 10,000+ years, who knows how good humans will be able to rope. It's scary really.
Absolutely no contest. TTRR requires more gaming skill than BnG.
In my opinion of course.