Leagues
April 27, 2024, 05:53 PM

Game #228527, reported by ZorroX, Viewed 348 Time(s)

TRL #28
Singles
September 20, 2021, 04:45 PM
Winner
Mega`Adnan
Saudi Arabia ICB ae ZaR
Absolute Beginner 1000 in TRL: 80 Normal before the game. Gained 40|40 points
Loser
StJimmy
Netherlands TdC ae
Absolute Beginner 1000 in TRL: 80 Normal before the game. Lost 40|40 points
  

Game Rate
0 / 5
Total Members Voted: 1
Players history
1 - 0
1 - 0
1 - 0
1 - 0
Information Game scheme: TRL: 80 Normal
Watch The Game Replay(s):
Downloaded 103 time(s).
Game Awards
Germany Godmax has nominated this game for Worst game of the season
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)

Game Chat(s)
[`ob-Mega`Adnan`] Funsa
[TdCxStJimmy] gl hf
[TdCxStJimmy] TRL is now on air)
[`ob-Mega`Adnan`] yes :)
[`ob-Mega`Adnan`] awe
[TdCxStJimmy] lol
[`ob-Mega`Adnan`] ow
[`ob-Mega`Adnan`] kewl
[TdCxStJimmy] noice
[`ob-Mega`Adnan`] tae
[TdCxStJimmy] xd
[`ob-Mega`Adnan`] aw
[TdCxStJimmy] thats why when i'm on clanners i dont play rope schemes xd
[`ob-Mega`Adnan`] ae see
[`ob-Mega`Adnan`] I am fine with any scheme except ttrr and big rr
[`ob-Mega`Adnan`] they are my weaknesses :O
[TdCxStJimmy] same, but adding wxw, shop and roper
[`ob-Mega`Adnan`] yeah wxw is tough sometimes
[TdCxStJimmy] and roper can lul the cr8s very much
[`ob-Mega`Adnan`] ew
[`ob-Mega`Adnan`] xd
[`ob-Mega`Adnan`] finally
[TdCxStJimmy] yep
[TdCxStJimmy] oh cmon
[TdCxStJimmy] zero pixel
[`ob-Mega`Adnan`] xd
[TdCxStJimmy] kami my ass :D
[`ob-Mega`Adnan`] :D
[`ob-Mega`Adnan`] still not ded
[TdCxStJimmy] any chutes?
[`ob-Mega`Adnan`] :D
[`ob-Mega`Adnan`] 0 chutes
[TdCxStJimmy] ah
[TdCxStJimmy] gg
[`ob-Mega`Adnan`] gg

[TdCxStJimmy] gl hf
[`ob-Mega`Adnan`] whew

[`ob-Mega`Adnan`] Funs
[TdCxStJimmy] gl hf
[VoK`TdC] gd
[VoK`TdC] gl
[`ob-Mega`Adnan`] awe
[TdCxStJimmy] gl hf
[`ob-Mega`Adnan`] ow
[TdCxStJimmy] ffs
[`ob-Mega`Adnan`] oh
[`ob-Mega`Adnan`] gj
[TdCxStJimmy] its not ):
[`ob-Mega`Adnan`] ih
[`ob-Mega`Adnan`] noice
[TdCxStJimmy] t
[`ob-Mega`Adnan`] ow
[TdCxStJimmy] wops
[`ob-Mega`Adnan`] :D
[`ob-Mega`Adnan`] nice
[`ob-Mega`Adnan`] boing
[TdCxStJimmy] ae
[`ob-Mega`Adnan`] ae
[TdCxStJimmy] xd
[`ob-Mega`Adnan`] aw
[TdCxStJimmy] i fked it up
[TdCxStJimmy] everuything
[`ob-Mega`Adnan`] aw
[`ob-Mega`Adnan`] ow boi
[TdCxStJimmy] gg when
[`ob-Mega`Adnan`] hmm
[`ob-Mega`Adnan`] xD
[`ob-Mega`Adnan`] f@#!ed up
[TdCxStJimmy] yup, vbl
[TdCxStJimmy] lel
[TdCxStJimmy] secks
[`ob-Mega`Adnan`] oeuff
[`ob-Mega`Adnan`] hmm
[TdCxStJimmy] ggs
[`ob-Mega`Adnan`] ggs
[VoK`TdC] jimmyyyy
[TdCxStJimmy] thx fo gamez
[`ob-Mega`Adnan`] u2
[TdCxStJimmy] i know
[TdCxStJimmy] i succ
[TdCxStJimmy] xd

Author Topic: Game #228527, reported by ZorroX  (Read 1006 times)

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Offline Zalo the moler

Game #228527, reported by ZorroX
« on: September 16, 2021, 10:49 PM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768

« Last Edit: September 17, 2021, 02:50 PM by ZorroX »

Re: Game #228527, reported by ZorroX
« Reply #1 on: September 20, 2021, 02:38 PM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768



thanks for informing, i was unaware of it tbh :)

Offline Albus

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Re: Game #228527, reported by ZorroX
« Reply #2 on: September 20, 2021, 03:03 PM »
One-way girder is very important to know and very useful tactic. You can do the one-way girder easily if you have a mouse with a button to change DPI. Create an option in your mouse software with a very low DPI (eg., 200), and moving your cursor very slowly (because of the low DPI), count the pixels until reach the place to put a one-way girder. In that way it's pretty easy to do that.
« Last Edit: September 20, 2021, 04:02 PM by Albus »

Offline FoxHound

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Re: Game #228527, reported by ZorroX
« Reply #3 on: September 21, 2021, 02:11 AM »
This map has a one-way tunnel in the grenade race part. You cannot pass normally (walking) if I remember correctly, only exploding your worm through the tunnel and after that you cannot go back.

EDIT: actually you can go back by walking, but cannot go further by walking, only exploding the worm makes you go further. My next post has an image and a replay file to demonstrate what I'm talking.
« Last Edit: September 21, 2021, 03:09 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Game #228527, reported by ZorroX
« Reply #4 on: September 21, 2021, 02:58 AM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768



thanks for informing, i was unaware of it tbh :)

Oh, I thought you already knew about this!

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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  • Posts: 910
  • Founder of WoSC, a community about scheme creation
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Re: Game #228527, reported by ZorroX
« Reply #5 on: September 21, 2021, 03:02 AM »
This is a replay of a game on that map. If you watch starting at 19:35 my turns playing in the tunnel you will understand better what I'm talking. So, if you want to understand faster, just skip with space bar the other players and wait for the very last seconds of my turns.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Game #228527, reported by ZorroX
« Reply #6 on: September 21, 2021, 04:56 AM »
There was an ONL match a while back, or maybe it was 80hp, I can't remember exactly... I can't even remember confidently enough who it was, although i'm like 75% sure it was Dario...

Anyway, he explained about this one way girder thing, and remember either him or Mablak explaining about using the Windows DPI feature so you can actually move the mouse 1 pixel at a time using the numpad or something very easily in order to place one-way girders that way.

Maybe one of those guys can explain it better.