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« on: September 07, 2018, 07:52 PM »
You seem to keep comparing real life to a video game for some inexplicable reason.
I'll go through some of the things you've said and respond:
1. If people don't like attacking huge monsters and think it is "gay as f@#!" then why even bother wasting their time with such a title, newcomer to the series (like me) or not?
2. About optimization. The UI is crap in various ways (play it for yourself), lots of graphical settings are not available, including bloom, DoF, advanced res options, motion blur, etc.
I haven't played any console versions nor do I even own any consoles anymore because, well, PC master race.
3. By limited depth I mean that the game itself is shallow on all fronts. The story is limited. The gameplay is limited. The amount of unique monsters you fight is limited. The level of uniqueness for each monster is limited. The gameplay literally doesn't change from the start aside from having access to a couple of extra buffs along the way, and slightly better gear, which really doesn't matter because unless you go back to low rank areas you never feel that increase in power at all... if anything you constantly feel more and more behind in power as the game progresses unless you intentionally don't progress through the story mode and instead grind out the same quests/investigations/events over and over and over again, but even then it barely helps. The game is eye candy really and has nothing to offer aside from that. Younger gamers probably love it but I of course am from the generation by which a game had to have some substance. It is very similar to a MMO, and I f@#!ing hate MMOs. Grinding is NOT my thing.
4. The fact that out of the 14 weapons available in the game, you typically see half or less of them actually used by people goes to show you that the balance is all wrong. Where is the incentive to practice with a weapon that is slow and clumsy to use when you can be just as effective with another weapon that is far more efficient? Also, not only are these heavy weapons slow to use, if you do whiff an attack (which happens often regardless of skill level) then the weapon gets stuck in the ground, which costs precious seconds, or there must be a slow animation in which the character has to hoist it back up into the air. You can get away with using some of these shittier weapons against certain monsters but against other monsters you might as well not even waste your time because they will be well out of harm's way by the time you can hit them. For me, slightly lower base damage and far more attacks actually landing and doing damage is better than a weapon with high base damage, but is slow and rarely connects, and this isn't because I'm some incompetent scrub who can't play video games... it's a simple observation of efficiency.
5. Many gameplay elements in MHW are needlessly punitive and make it far less fun. At best these punitive elements add more stress and drama to the situation but at worst they are a kick to the balls straight from the game devs and serve no purpose whatsoever aside from artificially inflating the difficulty of the game. For example, in one area there is a monster called Odogaron that spawns in certain spots and the monster itself is tough enough, but on top of that there's this toxic gas in the area that is constantly doing damage over time, and on top of that the monster inflict bleeding damage which is more damage over time. The way to stop bleeding? Crouch for like 3 seconds or use a certain item. Either way you basically have to stand still for a few seconds mid-fight, and if anything even barely touches you, that process is canceled and you have to do it again. On top of that, there are often other smaller monsters that swarm you while fighting the Odogaron (that can also inflict paralysis), so it basically is just layer upon layer of cheapness that you have to deal with while playing a game with shallow, boring combat. No thanks.
6. I don't know anything about any other MH game but in MHW you're always broke or next to broke unless you never forge or upgrade gear. The only way to not be broke is to grind and kill the same monsters you've already killed a hundred times just to get enough money to become slightly more powerful/resilient... and as I said before, I hate games that rely on grinding like that. There's no fun in it and it's just a time sink of you doing the same things over and over again. For many that's probably not an issue but for me I have better things to do with my life.
7. Until you hit end game grind-time you always feel horribly undergeared for whatever challenge you are presented with. Obviously the monsters in a game such as this are supposed to invoke a sense of power and ferocity, but once again, comparing this to real life is about as pointless as comparing anime to real life. Now that I have beaten the game I feel basically no incentive to keep grinding at all any my interest in the game has sharply declined.
8. The combat is extremely boring, and I don't care how popular the game is. You basically have two attacks and sometimes a special attack. You just spam the same thing over and over again while dodging out of the way until the monster is dead. There's no creativity involved at all. There's no real skill involved IMO either. You just wait for the monster to telegraph their move and get out of harm's way... then go back in and continue hacking. You just continue this cycle over and over until you win. It's boring, brute force, repetitive gameplay with no subtlety and very little individuality. There's lots of games with far less repetitive gameplay out there, or at the very least that version of repetitive gameplay is more cerebral.
9. The storyline of MHW could take up maybe 2 printed pages of text at the very most. It might as well be non-existent.
10. If you are playing a quest that you haven't done yet, you can't even join someone else or have someone join you until you go through the cutscene... so if you and a friend are playing through the game together, there are tons of times in which you guys will have to separately start quests on your own until you trigger the cutscene, watch it through, then cancel the quest and restart it so you can both attempt it together. It's idiotic and not like, say, Borderlands at all. I don't mind unskippable cutscenes THE FIRST TIME. However, after I've seen it once I want the option of skipping. I hate being forced to watch something I've already seen several times. (This is why I love how one of the W:A patches let us boot straight to the main screen so we didn't have to skip through shit to go online.)
11. Life is a grind in certain ways I suppose but once again, not relevant to this game. The older I get the more I value my free time. When I play a game I don't want to feel like I'm wasting time. I never feel as though Worms is wasted time. Games like MHW on the other hand = lots of wasted time. Games that involve a high degree of grinding simply just aren't good games, and I say this as a RPG nerd.
12. I haven't touched the game since beating the main storyline and seeing what the game has to offer. It seems to me that you're actually more upset about all of this than I am. I am just here sharing my opinions about a recent, high-profile game in an appropriate sub-forum and you're challenging me at every turn as though hearing the opinions of another is so abrasive to you that you feel compelled to defend it and insult me in the process, which is precisely what you're doing.
13. Basic game elements/mechanics shouldn't be kept a mystery from players. That is stupid. Of course there are aspects of games that could be discovered as you play through it, but to simply just not explain how something works intentionally or due to oversight? Come on man. Supporting that kinda dumb shit makes no sense. MHW is a game that REQUIRES players to look up things on the internet all of the time because you simply don't get the info you need in game. That's just bad design.
14. You CAN 'specialize' to a degree in the game but your options are seriously limited and to be actually effective and well suited for that role you want to play, it's not something you can really attempt to do until you are well into that end game grind phase... and by that point it's like why even bother? You've done everything you can do in the game. Everyone has their own tastes but I can't justify grinding unless there's a substantial and clear reward for doing so and my time is worth more than that.
15. Worms is skill and strategy based and ever-changing. You can see your gains clearly, and they come from actual skill development and not grinding. You can know exactly how and why you're doing better or worse, and the game doesn't Jew you at every turn. If you f@#! up it's your fault. There's an actual reward for persevering in Worms and it takes more brain power. It's infinitely more enjoyable than Monster Hunter.
16. When EVERY monster runs away at a certain point EVERY time and you have to chase it down and do the same thing over and over it's not realism. It's just an artificial game mechanic implemented to make fights last way longer than they should. Sure, in real life some animals might run away when injured, but others will fight to the death and not even think of running away. I would be fine with the running away if it made sense, like it was in reacting to a particularly devastating burst of damage and it was afraid for its life, but when every monster is programmed to run away after taking "X" amount of damage and there's absolutely nothing you can do to stop it from doing so and you are FORCED to chase it down many times over, it's lame as f@#!. At first I thought it was kinda cool but as with many aspects of MHW, it quickly lost its novelty. MHW is a flashy, good looking game that is utterly hollow on the inside. Also, how could my points not be based upon opinion? Isn't that what discussion about a game typically is, aside from actual game-breaking bugs/defects? Game reviews are just that - opinions. I'm not solving an equation here or offering a philosophical proof.