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Messages - skunk3

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wall of text



Trust me, I don't take TUS league stats into consideration for anything. Until fairly recently I have historically avoided this site like the plague because I hate the notion that only TUS enshrines the 'best' players. One doesn't have to look very hard to find great players who have little - if any - TUS presence. As far as that Mole tournament from 2012, great internet sleuthing on that one. As I said before, my personal skill or lack thereof when it comes to Mole is completely irrelevant. That tournament that I joined 6 years ago out of sheer boredom because people probably spammed AG indicating that it was going to be beginning soon was me just killing some time and deciding to play something that I normally don't give a crap about. In other words, citing an example of a single game played many years ago doesn't do anything in this situation and is irrelevant relating to the claim that Mole is the most strategic/tactical scheme there is. I made some hyperbolic, tongue-in-cheek jokes comparing Mole to regular shopper, but I've also said that Mole isn't completely devoid of strategy/tactics.

I highly doubt that there's been that many Mole 'breakthroughs' since 2012. The game (W:A) hasn't been updated in such a way that it would dramatically change how the scheme is played, and it's not as though players of today are simply better than players of the past, generally speaking. SOME mole players themselves might be more competent at that scheme but that is more to do with increased exposure to that particular scheme. What I am saying here is that I doubt a Mole player of today with 2 years of experience would be able to easily defeat a Mole player of yesteryear with 2 years of experience.

I also fail to understand how or why Mole supposedly requires a greater degree of tactical OR technical skill than any other scheme. Knowing when to hide, knowing how to chute, knowing how to best utilize a weapon and when, knowing how to darkside, etc.... these are all competencies shared by many other schemes. Mole isn't unique in this regard by any means. I will admit that my experience with the TUS Mole scheme is extremely limited, but TBH I don't even need to play a scheme to understand how it works. I've been playing Worms for so long that all I need to do is see the options/settings 'on paper' and I can, in my head, understand how the game will play. I also do not understand how you can dismiss the overall luck factor in the scheme. Where the crates drop and what they contain is random, and although it generally holds true that they will likely spawn in the biggest cave, that's not always the case. You can of course attempt to manipulate the map in such a way that you maximize crate drops that are accessable to you, but at the end of the day it is still wildly random.

My estimation of Mole is that it almost invariably comes down to spawns, crate luck, and going all-out at sudden death for kills and/or depriving the other player of high ground and forcing them to drown. Everything else that occurs before that point is basically just crate hoarding and positioning, which, as I said, isn't exactly the epitome of tactical nor technical Worms gameplay. I'm not saying that the scheme doesn't have any strategy involved because it certainly does... all I'm getting at is that it's not the most skilled scheme to play in any sense aside from knowing how to best utilize the mole itself. I'll admit that I do not know how/why sometimes the mole digs backwards but I am sure that there's a simple explanation. Care to elucidate? Also, how does a mole do 200 damage? I've never seen that.

The main skill involved in Mole is quite simply just using the mole... making sure that it digs in exactly the way you want it to every time. That doesn't seem like a very difficult task to master compared to many of the other technical skills/competencies present within W:A as a whole. I am certain that if I actually gave a crap about Mole I could master the scheme in a relatively short period of time compared to what it would take to master something like roping, bng, elite, etc. As a matter of fact, this thread has inspired me to start playing more Mole games (with the updated TUS scheme) because I want to see first-hand if there is more to the scheme than I believe or if I am right after all. As I said before, that one and only game recorded here on TUS was a random example of me not really giving a crap and just playing something that I normally seldomly play simply because I was present when the tourney started. It wasn't taken seriously because I knew how luck-based the scheme was. It was never my intention to insult anybody here by my comments... I was only attempting to argue that Mole isn't nearly as hardcore as some of you clearly think it is. I contend that the random luck plays a much larger factor that ya'll will admit, that it doesn't take as much competency as certain other schemes, and that in general it's kind of noob bait. In AG I am constantly seeing noobs hosting and playing it, which says something.

edit 1: I watched that replay file and even though my opponent got TWO select worms via crates, I still only lost because I killed myself with a cow that I thought would pass through a girder. To me it looked like it would work, but instead of going over the girder it dropped right below me and killed me. I was in control of the match pretty much the whole time even though the guy started with 3 of his worms at the top and I only had one.

edit 2: I played a couple of Mole games today and although it was the HB scheme and not the TUS scheme, it was exactly as I remembered overall in terms of how it's played. I won both games too.

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Eh, these types of threads have been going on for ages.

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By the way every single scheme has luck factor whether you realize it or not.

Luck, as in your genetics as a human, your ability to understand and improvise, plan and carry out.

And where you were born and how you were raised contributes to that, and that's completely random luck...

Do you have a family that can buy you a good keyboard for roping, were you raised in a place with opportunities to get a good job and buy good equipment?

There is so much more underneath the iceberg than you will ever realize ;)


@Zalo, I find your commitment to Mole Shopper more impressive than your skills, because I personally agree with skunk, it's nowhere near as highly skilled as you think it is. And i'll always expect you to defend that, it's admirable haha!

That is going off of the deep end.


There are certain schemes that have no luck involved, like TTRR, Big RR, etc. Of course we could argue about people not having the exact same keyboards and whatnot but that's really reaching and pretty stupid. I could also argue that I can't play TTRR at 7 a.m. because of the light coming in through my window and reflecting on my screen.
Big RR/TTRR still has random wind.

Quote from: ZaLo
Anyone wants to earn 40$? way is open, just win in any of 5 games against me, and 40$ is yours.

Wind is only a factor if you fall. Falling isn't luck.

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By the way every single scheme has luck factor whether you realize it or not.

Luck, as in your genetics as a human, your ability to understand and improvise, plan and carry out.

And where you were born and how you were raised contributes to that, and that's completely random luck...

Do you have a family that can buy you a good keyboard for roping, were you raised in a place with opportunities to get a good job and buy good equipment?

There is so much more underneath the iceberg than you will ever realize ;)


@Zalo, I find your commitment to Mole Shopper more impressive than your skills, because I personally agree with skunk, it's nowhere near as highly skilled as you think it is. And i'll always expect you to defend that, it's admirable haha!

That is going off of the deep end.


There are certain schemes that have no luck involved, like TTRR, Big RR, etc. Of course we could argue about people not having the exact same keyboards and whatnot but that's really reaching and pretty stupid. I could also argue that I can't play TTRR at 7 a.m. because of the light coming in through my window and reflecting on my screen. 

290
The TUS scheme has superweapons disabled, limited girder range (vs unlimited), slow water rise, regular banana (vs. gold powered), and random placement. Not sure if it's played with manual placement in leagues since I've never played mole for tus. You still have the hilariously overpowered clusters, airstrike, baseball bat, firepunch, dragonball, shotgun, etc. There's lots of opportunity to darkside or block until you have good weapons, so the luck element isn't that huge.

Just like any scheme on WA not all the top players play it on TUS. Not that I count myself among the top mole players (far from it). FMA is probably better than Zalo and he's played like 6 tus games. You probably wouldn't recognize that name because he is a serial-aliaser. Every game he changes his name and country flag.

After playing however many thousand Worms games I don't care about winning anymore. I often root for the other guy to win because he probably cares more. Games with zero luck factor are what I find boring. Those games often just reward whoever plays the safest and most boringly -- dAiNa dominated the league at one time but her roping was like watching paint dry. To each their own I guess. But I do find Team 17 pretty boring as well.

Not very coherent point but I feel that if you wish to continue ripping on mole shopper you should put your skills to the test first.

I only briefly looked at the page for Mole so I clearly missed a lot of differences. TBH I was only thinking of starting inventory and basic settings, not about stuff like gold banana (I pretend it doesn't exist) and whatnot. I couldda swore that it said something about placing worms in holes to start. As far as the other differences, they don't really change my estimation of the scheme, and IMO those changes reflect how the regular scheme should be played anyway. It also still isn't the most strategic/tactical scheme there is by a long shot, which is ultimately the only point I care about here. There's very few schemes in W:A that have a zero luck factor, but generally speaking I enjoy playing schemes with less luck involved as opposed to more luck involved because they are more of a test of who is playing the best at the moment and/or who is generally better. If I just want a 6 player funner match I don't really care what we play, but if I am playing someone 1-on-1 I definitely care about what we play because I don't want to invest time and mental energy into trying to win a game only to be screwed over by random, unpredictable luck. I do care about winning, and I play to win, and losing due to random crate luck is lame AF but a part of the game sometimes. If I didn't care about winning I probably wouldn't play Worms at all because this game is all skill + strategy. I'd play something else. Winning feels better than losing, and while winning isn't a requirement for having fun, it definitely makes the experience more fun, at least in my personal opinion. My personal skills when it comes to Mole are irrelevant to the point at hand. I don't need to be a director to critique a film, nor do I need to be a chef to critique a dish. This isn't about me

291
Ostensibly the only real difference between a funner mole and a ranked mole is gonna be the starting placement. My guess was correct.

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Skunk why don't you at least check the tus scheme before making accusations.

I am on your side but the fact you don't even wanna check the scheme first is ignorant.

What accusations? I just looked at the scheme and unless I overlooked something, it is as I said - played the same as every other Mole except there's manual starting placement as opposed to random.

293
If mole is so luck-based, why don't you accept Zalo's challenge Skunk? Instead of playing 20 games, just play until you win. Should just be a game or two, right?

Because I'd rather spend my time available for gaming doing something fun rather than having a pissing contest playing a scheme that I don't really enjoy due to random luck. That said, if I was in AG and nobody else had anything decent hosted and friends weren't online I wouldn't turn down a game. Besides, even if he won 2-3 games in a row vs. me that wouldn't prove his point that Mole is the most strategic/tactical scheme of all time. My issue is with that claim. To me, the scheme clearly is not. On top of that, if he is claiming that Mole is the most strategic scheme of all time he is by extension claiming himself to be the #1 best player because wouldn't it stand to reason that whoever dominates the most competitive/strategic non-rope-based scheme is therefore the best player? If Mole is more strategic and tactical than say, Intermediate or Elite, then wouldn't that dominant player also dominate those schemes as well? The reason why all of this sounds absurd is because his original premise is absurd. Mole is not the most strategic/tactical scheme there is just as I said, and it is also a highly luck-based scheme, just as I said. Clearly Zalo is quite good at Mole according the rankings but he has played over 2x more ranked games than ANYONE else, plus out of the 200+ players who have ranked Moles recorded in that list, roughly 5% of them at most are truly high-level players. Anyway, I'm not trying to make anyone angry here; I'm just trying to interject with a bit of rationality. To me, bragging about being the best Mole player is no different than claiming to be the best at T17.
Well sure his statement that it's the most strategic scheme is obviously bullcrap. I don't think anyone took that seriously. I'm just saying that it's more skill-based and strategic than you give it credit for. I don't think it's boring at all. Talking about the TUS scheme here.

I'm not saying that Mole is completely devoid of strategy and tactics. Obviously there is some degree of competency required to excel at the scheme, but I can't take any scheme super seriously if it has such a high degree of random luck involved. Mole can be fun to play as a funner, just not as a serious 1 vs 1 game IMO. I don't know if the TUS Mole scheme is any different than what I am used to. I'd imagine that it is probably the same except maybe it has manual starting placement?

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If mole is so luck-based, why don't you accept Zalo's challenge Skunk? Instead of playing 20 games, just play until you win. Should just be a game or two, right?

Because I'd rather spend my time available for gaming doing something fun rather than having a pissing contest playing a scheme that I don't really enjoy due to random luck. That said, if I was in AG and nobody else had anything decent hosted and friends weren't online I wouldn't turn down a game. Besides, even if he won 2-3 games in a row vs. me that wouldn't prove his point that Mole is the most strategic/tactical scheme of all time. My issue is with that claim. To me, the scheme clearly is not. On top of that, if he is claiming that Mole is the most strategic scheme of all time he is by extension claiming himself to be the #1 best player because wouldn't it stand to reason that whoever dominates the most competitive/strategic non-rope-based scheme is therefore the best player? If Mole is more strategic and tactical than say, Intermediate or Elite, then wouldn't that dominant player also dominate those schemes as well? The reason why all of this sounds absurd is because his original premise is absurd. Mole is not the most strategic/tactical scheme there is just as I said, and it is also a highly luck-based scheme, just as I said. Clearly Zalo is quite good at Mole according the rankings but he has played over 2x more ranked games than ANYONE else, plus out of the 200+ players who have ranked Moles recorded in that list, roughly 5-10% of them are truly high-level players in my opinion, and most of them have very few ranked games recorded. Anyway, I'm not trying to make anyone angry here; I'm just trying to interject with a bit of rationality. To me, bragging about being the best Mole player is no different than claiming to be the best at T17. I am certain that if more skilled players decided to start playing a bunch of ranked mole (for whatever reason) the rankings would look radically different.

296
kids, family life, when i find time outside of work and for myself its usually spent watching tv series if i'm not spending free time with my partner.

I'd like an hour or so a day/every other day if i knew i could come to ag and find tus games..

No TUS games but you can still play! :)

297
Mole shopper is no more difficult to play at a decent level than any other scheme. It is incredibly basic, in fact. I would never play 20 games of mole shopper vs. anyone because it's boring and too lucky for my tastes. I've played plenty of mole shoppers, so it's not like I don't know the scheme and how it is played. I'm not ignorant and lacking the super duper moleshop secrets to winning. Hiding, stealing, invading, chuting, etc... all of this stuff is present in many other schemes. To say that mole shopper is the most tactical/strategic scheme is ludicrous and lots of people agree. Not trying to get you pissed off or whatever because clearly you love it but that's how I view it. To me, mole is just a funner scheme to play when nobody else feels like playing something more serious in AG. There's a reason why it is so popular amongst noobs... because it is very easy to play and almost anyone has a chance of winning, especially in 4-6 player games. Random luck plays a huge part in the game whether you can recognize that or not.

Ignorance part #2

I doubt I would even lose 1 worm out of 4 against you. You clearly don't know this scheme.

https://www.tus-wa.com/leagues/free-standings/Mole_Shopper/?s=overall
https://www.tus-wa.com/cups/cup-1035/
https://www.tus-wa.com/cups/cup-1051/
https://www.tus-wa.com/cups/cup-1052/

Nobody wins 1st out of 32 people, or wins 100x games in a row, or 3x cups in a row "by accident" or because of your imaginary "huge amount of luck". You are just an ignorant, Sir.

You can claim that I don't know the scheme and that I am ignorant all you want, but you're just looking like a self-important psycho in the process... like I am taking a bit, fat shit on your very soul for thinking mole shop is for the kiddies. I was talking about funner moles at first, and you're talking about ranked mole games. Okay, I'll go along with that. Even in a 1-on-1 ranked mole game luck still plays a huge factor due to random crate drops and random crate contents. I don't know if you get manual placement at the start of a ranked mole game rather than random placement (because I've never played a ranked match, why in the f@#! would I want to?), but if it is in fact random then there's even more luck involved. Obviously mole is going to be more strategic than, say, roper or shopper (because there isn't a ton of strategy involved in those schemes), but I think it is debatable as to whether it is any more or less strategic than T17 (I'd say they are about the same in terms of skill level), and it is most definitely far less strategic than Intermediate, Elite, Darkside, Strategic, etc.  Zalo, while you do have what appears to be an impressive record, where is your competition? There's a handful of skilled players in that ranking list but for the most part it's a bunch of noobs. Your record, to me, only signifies that you participated in a bunch of Asbest style ranked noob bashing and that not too many other players actually take ranked mole seriously because only 4 players out of 244 had a total number of games played in the triple digits, with yours being more than double the total of the next player with the most total games played. As I said - you basically grinded out a bunch of noob bashing games. Cool. 

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Maybe we should sign a petition to ban Mole Shoppers?
Mole shoppa, like torn/ripped jeans on young women, is a mere fad and will disappear in a few years.

You mean yourselves.

Mole is the most strategy & tactical based game, just like chess. Everybody who doesn't enjoy it is simply a sub-human. Unless you play on a resolution higher than 1366x768. If so, then I feel sorry for you, cuz you probably suck at jumping from pixel to pixel. Streamed 1920x1080 looks like sh*t.

Bahahaha….

Mole Shopper is a joke, my friend. It is basically a noob version of regular shopper in which you don't even need rope skills, or one could look at it as a sort of dumbed-town Team17. Much of the game is total luck and randomness and requires very little strategy compared to, say, Elite or Intermediate at high levels. The reason why so many noobs play Mole is because it's so easy and basically anyone has a chance of winning regardless of personal skill.

Luck based scheme? Dude, I would easily crush you in this scheme 300x times in a row. Everything is a skill over there
- hiding
- mole as a bumerang
- knowing when to steal, when to invade
- sprint across the map + parachute jumps to extreme extent
- the best possible executions, even with the worst weapons that you've got

Dude, I mean it. I will pay you 40$ if you ever defeat me in 20 games. Do you accept the challenge? It's so annoying to have ignorants like you, calling everything they don't know "Luck-Based". It's just sh*t mentality.

Mole shopper is no more difficult to play at a decent level than any other scheme. It is incredibly basic, in fact. I would never play 20 games of mole shopper vs. anyone because it's boring and too lucky for my tastes. I've played plenty of mole shoppers, so it's not like I don't know the scheme and how it is played. I'm not ignorant and lacking the super duper moleshop secrets to winning. Hiding, stealing, invading, chuting, etc... all of this stuff is present in many other schemes. To say that mole shopper is the most tactical/strategic scheme is ludicrous and lots of people agree. Not trying to get you pissed off or whatever because clearly you love it but that's how I view it. To me, mole is just a funner scheme to play when nobody else feels like playing something more serious in AG. There's a reason why it is so popular amongst noobs... because it is very easy to play and almost anyone has a chance of winning, especially in 4-6 player games. Random luck plays a huge part in the game whether you can recognize that or not.

@kinslayer - what are you saying? be a man, go on...



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I never enjoyed Rocket League all that much because quite frankly it was/is boring. I wasn't bad at it. It just didn't hook me whatsoever. I had it for PS4 and played maybe 100 hours or so if I recall.


PubG might be a decent game now but when I had it, it was terrible. It was horribly unoptimized, full of game-breaking bugs, laggy, etc. I didn't see what all the fuss was about. Fortnite is a much better game IMO but even still I just don't think it's all that fun. The single player campaign stuff is far too grindy and the online battle royale mode is not only highly luck dependent, but also if you don't develop the ability to use a crapload of macros and build forts in 3 seconds, you're screwed vs. good players. When I watch gameplay footage of some players I don't even understand what is going on sometimes because they are doing things so fast that it looks like the video is sped up, but it's not. Their ability to construct elaborate fortifications while also doing normal shooter stuff is insane. I respect the skill and dedication involved but even if I was as good as they are, I'd still find the game boring ultimately.

Over the past several years I've had an extremely difficult time finding games that I like. I've been a devoted gamer all my life, starting with an Atari 2600 back around 1985, I think. The last console experience that I truly enjoyed was probably the original Xbox because that was right before everyone was online and games started getting stupid with day-one DLC, p2w, and endless grinding. Speaking of grinding, that's why I can't enjoy MMO's. I've played several, most of them really, and while some have kept my attention for longer than others, I inevitably get bored with them because there's nothing to do but grind, grind, grind. Personal skill doesn't really matter in those types of games... just what gear you have.

The sorts of games that I enjoy most are games that do not require grinding, games that are skill-based, and games that make you feel like you're "in the zone." That's why I tend to prefer older games. Modern games have great graphics and sound but they feel more like an interactive movie than a video game to me. Worms (especially W:A) has a great balance of artillery gameplay, strategy, and other skill-based competencies that players naturally develop as they play... there's basically an infinite amount of maps you can play on and while some game types are very meta and 'samey,' generally speaking each game is a different experience. However, one thing that can suck about Worms games is not having competition of your skill level or higher because if you are quite obviously better than your opponent then where's the fun? Just to practice? Personally I prefer playing against the absolute best players because I want to be pushed and challenged, whatever the scheme. Sadly, most of the best players don't even play the game anymore.

I love fighting games, arcade-style shoot 'em ups, turn-based strategy games (as long as they aren't boring and require a ridiculous amount of micromanagement like Stellaris, for example), platformers, tower defense, RPG, RTS, racing, and some sports games from time to time, especially golf. I haven't found a game in at least 2-3 years that I consider addictive, which is why I have been playing W:A again actively. I feel like most newer games don't have much replay value either due to being shallow or simply uninteresting. I sold my PS4 well over a year ago because I was basically only using it for Netflix and Hulu, as the only games on the system that I enjoyed I had already played a bunch. Resogun was one of my favorites, and I played a shitload of Worms Battlegrounds as well and pretty much demolished everyone.

300
Maybe we should sign a petition to ban Mole Shoppers?
Mole shoppa, like torn/ripped jeans on young women, is a mere fad and will disappear in a few years.

You mean yourselves.

Mole is the most strategy & tactical based game, just like chess. Everybody who doesn't enjoy it is simply a sub-human. Unless you play on a resolution higher than 1366x768. If so, then I feel sorry for you, cuz you probably suck at jumping from pixel to pixel. Streamed 1920x1080 looks like sh*t.

Bahahaha….

Mole Shopper is a joke, my friend. It is basically a noob version of regular shopper in which you don't even need rope skills, or one could look at it as a sort of dumbed-town Team17. Much of the game is total luck and randomness and requires very little strategy compared to, say, Elite or Intermediate at high levels. The reason why so many noobs play Mole is because it's so easy and basically anyone has a chance of winning regardless of personal skill.

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