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General discussion / Re: Why don't you play worms armageddon anymore?
« on: July 10, 2018, 05:54 PM »wall of text
Trust me, I don't take TUS league stats into consideration for anything. Until fairly recently I have historically avoided this site like the plague because I hate the notion that only TUS enshrines the 'best' players. One doesn't have to look very hard to find great players who have little - if any - TUS presence. As far as that Mole tournament from 2012, great internet sleuthing on that one. As I said before, my personal skill or lack thereof when it comes to Mole is completely irrelevant. That tournament that I joined 6 years ago out of sheer boredom because people probably spammed AG indicating that it was going to be beginning soon was me just killing some time and deciding to play something that I normally don't give a crap about. In other words, citing an example of a single game played many years ago doesn't do anything in this situation and is irrelevant relating to the claim that Mole is the most strategic/tactical scheme there is. I made some hyperbolic, tongue-in-cheek jokes comparing Mole to regular shopper, but I've also said that Mole isn't completely devoid of strategy/tactics.
I highly doubt that there's been that many Mole 'breakthroughs' since 2012. The game (W:A) hasn't been updated in such a way that it would dramatically change how the scheme is played, and it's not as though players of today are simply better than players of the past, generally speaking. SOME mole players themselves might be more competent at that scheme but that is more to do with increased exposure to that particular scheme. What I am saying here is that I doubt a Mole player of today with 2 years of experience would be able to easily defeat a Mole player of yesteryear with 2 years of experience.
I also fail to understand how or why Mole supposedly requires a greater degree of tactical OR technical skill than any other scheme. Knowing when to hide, knowing how to chute, knowing how to best utilize a weapon and when, knowing how to darkside, etc.... these are all competencies shared by many other schemes. Mole isn't unique in this regard by any means. I will admit that my experience with the TUS Mole scheme is extremely limited, but TBH I don't even need to play a scheme to understand how it works. I've been playing Worms for so long that all I need to do is see the options/settings 'on paper' and I can, in my head, understand how the game will play. I also do not understand how you can dismiss the overall luck factor in the scheme. Where the crates drop and what they contain is random, and although it generally holds true that they will likely spawn in the biggest cave, that's not always the case. You can of course attempt to manipulate the map in such a way that you maximize crate drops that are accessable to you, but at the end of the day it is still wildly random.
My estimation of Mole is that it almost invariably comes down to spawns, crate luck, and going all-out at sudden death for kills and/or depriving the other player of high ground and forcing them to drown. Everything else that occurs before that point is basically just crate hoarding and positioning, which, as I said, isn't exactly the epitome of tactical nor technical Worms gameplay. I'm not saying that the scheme doesn't have any strategy involved because it certainly does... all I'm getting at is that it's not the most skilled scheme to play in any sense aside from knowing how to best utilize the mole itself. I'll admit that I do not know how/why sometimes the mole digs backwards but I am sure that there's a simple explanation. Care to elucidate? Also, how does a mole do 200 damage? I've never seen that.
The main skill involved in Mole is quite simply just using the mole... making sure that it digs in exactly the way you want it to every time. That doesn't seem like a very difficult task to master compared to many of the other technical skills/competencies present within W:A as a whole. I am certain that if I actually gave a crap about Mole I could master the scheme in a relatively short period of time compared to what it would take to master something like roping, bng, elite, etc. As a matter of fact, this thread has inspired me to start playing more Mole games (with the updated TUS scheme) because I want to see first-hand if there is more to the scheme than I believe or if I am right after all. As I said before, that one and only game recorded here on TUS was a random example of me not really giving a crap and just playing something that I normally seldomly play simply because I was present when the tourney started. It wasn't taken seriously because I knew how luck-based the scheme was. It was never my intention to insult anybody here by my comments... I was only attempting to argue that Mole isn't nearly as hardcore as some of you clearly think it is. I contend that the random luck plays a much larger factor that ya'll will admit, that it doesn't take as much competency as certain other schemes, and that in general it's kind of noob bait. In AG I am constantly seeing noobs hosting and playing it, which says something.
edit 1: I watched that replay file and even though my opponent got TWO select worms via crates, I still only lost because I killed myself with a cow that I thought would pass through a girder. To me it looked like it would work, but instead of going over the girder it dropped right below me and killed me. I was in control of the match pretty much the whole time even though the guy started with 3 of his worms at the top and I only had one.
edit 2: I played a couple of Mole games today and although it was the HB scheme and not the TUS scheme, it was exactly as I remembered overall in terms of how it's played. I won both games too.