You are being very dismissive about my opinion, especially when you put the word "opinion" in quotes. Whatever this is supposed to mean.
The one who will decide what is truth or not is not us, but readers of this thread. You can base your explanation on facts and experience, but they can still be misleading to the wider audience. That's how manipulative propaganda works, by the way. I don't imply that you do this on purpose, though.
Even then, I don't necessarily disagree with you here, no need to go all defensive. My message is more about your way of framing this problem. This requires logical reasoning applied to your conclusion only, and your conclusion is misleading and exaggerated, and I explained why. Therefore, I provided my perspective on how to untangle the unrevealed assumptions that are made in the OP, but I also covered the problem itself. However, if my explanation is not enough for you to understand, then read on.
I perfectly know what notching is, especially when you've defined this in the OP. Also, whether someone is able to notch is completely irrelevant to being able to understand what notching is all about. It's also absolutely not necessary to have an inordinate amount of playing hours to master notching just to understand what kind of advantage notchers have over non-notchers. Moreover, since we're talking about our experiences, I'm a game developer, and if you say that I didn't "genuinely understood notching", then you dismiss my own experience, expertise, and you frankly insult my intelligence this way. The hell, we're both in
a2b community!
I hope you'll agree that notching is advantageous both with and without the anti-lock aim option. More so, you could actually have this kind of discussion even prior to introducing the anti-lock aim feature in W:A 3.8. I also totally agree that having notching skills is a huge advantage over non-notchers. But again, this advantage is huge only with respect to notching itself, and
not the anti-lock aim feature. So, the way you labeled this advantage as "huge" with the addition of the anti-lock aim feature is in fact exaggerated, because this advantage has been there all the time.
Just to convey the idea. Here's the advantage that notchers have over non-notchers, using the 0-to-10 scale (I base this solely upon your conclusion, not mine):
- Without the anti-lock aim option enabled: 7/10.
- With the anti-lock aim option enabled: 8/10.
If you follow this scale, then clearly, notching is a much serious problem in BnG to talk about in the first place, but instead of addressing the anti-lock aim option, you fixate on the notching problem itself. Basically, you substitute the topic of discussion here, as if the problem is about the anti-lock aim option that creates a "huge" advantage for notchers, while in fact the problem is more about notching itself, which is already huge. I feel like what prompted you to create this thread was not about the fact that the anti-lock aim option was added to the scheme, but the fact that notching was already problematic aspect of BnG in the first place, and this addition was like the straw that broke camel's back for you.
Also, perhaps the way you framed this problem may signify that you have a personal issue with enabling the anti-lock aim option that would cause
you to be at a disadvantage, perhaps for some specific shots that may be more challenging for you to perform that you have already mastered, but I can only guess here, you'd never tell this if you ever have a hidden agenda. Excuse me for not assuming positive intentions here, but given your reaction to my reply, I have to cover this possibility as well.
Let me reiterate: the anti-lock aim feature does not create a huge advantage for notchers. However, one can argue whether non-notchers are put at a disadvantage while having this option enabled, as they mostly rely on intuition. In contrast, the way you framed this problem implies that enabling the anti-lock feature gives a huge advantage to notchers, which is false. Do you understand this distinction? If not, feel free to ask questions. Otherwise, this will be my final reply to you in this thread.
Speaking of myself, as an instinctual player, I assert with confidence that the anti-lock aim feature doesn't impact my ability to use my intuition to adjust the shot in BnG, especially when there are enough of visual aids to help with this process. In fact, it only removes the need to constantly re-aim, as required by BnG rules. Less rules means more adoption of BnG by novices. Having more rules is always off-putting.