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Maps Comments / Map #19100, Kradie's-Big-ZaR-RR-300 by Kradie
« on: January 07, 2022, 07:57 AM »
If you like beer than this is for you
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It's a pretty good trailerTeam17 doesn't care sure but who made the 3.8 Trailer for WA?OutofOrder
I had pointed Deadcode to this thread long ago. So yes he knows about this and he said he will inform Team17 the next time they communicate. He also mentioned he is not very optimistic that the idea would go through.That's a very optimistic piece of Info to share. Thank you.
This is a nice scheme + maps, well done KradzIt is nice to know that there are people that appreciate the crude and basic aesthetics of these maps, but also it should be enough to get the point through on how to play this particular scheme.
HOST A CUP FOR TUS!!
Does Team17 care? No.. they haven't been actively involved in W:A development for like 20 years..But of course it is easier to analyze the popularity of public suggestion on there however, not everybody knows about it, and it shouldn't hurt for Deadcode to pop in here once in a while to rub his chin and think to himself ''Hmm, Interesting''.
Deadcode? Of course he cares and reads suggestions, but you have to remember that he's seen thousands of suggestions and also already has a massive backlog of more core and important work to do on W:A. I think http://feedback.worms2d.info/forums/5998-worms-armageddon is probably a better way to discuss and surface suggestions anyways, as it has a more structured way to show consensus.
It's already a thing where you can authenticate with TUS to appear as verified in Wheat Snooper.Indeed, but I would like to see such authentication would take a step further by forcing exact same nickname out of WormNET.
Edit: this has been a thing in Wheat Snooper for 12 years.
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.It Is crucial to find best possible hide from the red lines Indeed. There can be red lines in future maps on the ground too, and that can force the player to attack from ground, leaving them with no retreat from rope.
This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.