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ZaR / Bazooka Damage in BIG RR z?
« on: December 11, 2021, 10:03 PM »
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Awesome, dude o.oHah you caught me bro. I am still making maps! I guess I can make it to 1000 one day if I keep it up at this rate
You have endless imagination, and I think this is not the last mappack
I have a map saved in PSD format, but I never as I said continued the ambition. I chose to share my I publicly just In case someone would suggest plagiarism. I have no problem that the new Idea is public now. Anyone is free to pursue it if they want.So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?
Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.
Well I thought I'd share my Idea In case of finger pointing...
I was just surprised that this got made
I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.
That's a public new idea now.
zook should be power 6 if you don't want any damage... i thinkIt works without that.