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Messages - WTF-8

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526
Files / Re: Great Snooper 1.5 Beta - Help testing
« on: November 26, 2015, 03:15 PM »
Few more things:

1. Why disallow typing/copy-pasting of wa.exe address right into the box? For me, it's faster to type it than to select the file through the "Browse" button. (Same goes for all similar text boxes. Though I'm not sure if these are actual text boxes...)

2. Left-clicking on GS icon in tray results in an empty pop-up message which ignores the red X button.

3. The "LOG IN" button doesn't become gray when the window is inactive.
[attachment=1]


and probably a lot more stuff...

527
Files / Re: Great Snooper 1.5 Beta - Help testing
« on: November 26, 2015, 02:02 PM »
1. Where's "join these channels on startup" option? I remember seeing it at General tab in 1.4.9, but now it's gone. Or not?

2.
[attachment=1]
[attachment=2]
I am disapoint

I can see that checkboxes were moved a bit to the left, and descriptions should now be even shorter. We were not ready for something like that.
Maybe move checkboxes to the left side of the window? Like this:

[attachment=3]

This should give a bit more free space for descriptions.


.:Edit:.
wut
After I hit the X button, GS tries to re-connect to the server instead of closing... The "Connecting..." thingy seem to stay here forever.
gg
Or should I say "gs"?

528
Files / Re: Great Snooper | 3rd chapter
« on: October 27, 2015, 12:48 AM »
@Sensei
Seems you misunderstood it.
1. "safety mode"? wth, do you mean "energy save mode"? Eh, it doesn't help with this issue anyway.
2. It crashes (with a standart "great snooper.exe has done something wrong and will be terminated" message) when my internet connection goes nutz, and launching or closing the game doesn't help. I doubt it has something to do with the game itself.
3. It started to happen since v1.4
Though I have seen it reconnecting w/o crashing, this only happened 2-3 times out of 20+ reconnect attempts.

probably the only "problem" with that version
Crashing is the only major problem I can remember (because I couldn't do very much...), but there are few less important problems, like that one which cuts off some letters (g -> q, for example).

529
Files / Re: Great Snooper | 3rd chapter
« on: October 22, 2015, 07:29 PM »
I hope it wouldn't crash too much.

530
Files Comments / Re: File #867, Falling & Animation
« on: October 12, 2015, 12:19 PM »
finally an use of big maps

531
Other worms games / Re: Team17 has announced Worms WMD
« on: August 18, 2015, 03:45 PM »
Tanks... Buildings... What's next? Re-designing worms to hogs?

532
Files / Re: Great Snooper | 3rd chapter
« on: August 15, 2015, 06:21 AM »
@Kaleu
Translate this: http://tus-wa.com/forums/files/great-snooper-3rd-chapter-25137/msg222440/#msg222440
I hope you have Notepad

@Tomi
Any news?

533
Files / Re: Great Snooper | 3rd chapter
« on: July 02, 2015, 05:49 AM »
Quote from: Tomi
if you have any requests tell me NOW
hmmm...  hmmmmmm...
Recently I was thinking about all those small but annyoing problems with having few W:As (one with the latest update and another one with PX installed, for example). So, what about having 2 W:A slots instead of just one? Like that:
Spoiler! View





Sensei, seems that doesn't work for me D:

534
Files / Re: Great Snooper | 3rd chapter
« on: June 22, 2015, 03:21 PM »


FullWormaqe? HostinqBuddy? Seems there's no enough free space for the "g" letter...

535
Files / Re: Great Snooper | 3rd chapter
« on: June 13, 2015, 10:18 AM »
Few more questions...

1. Why is font settings' sample text placed in Away manager section?
Spoiler! View
&&&&&&&&&&&&&&&&
& Away manager &
&&&&&&&&&&&&&&&&

..............

# Example label
ExampleLabel=Example

# Player label (in the label "Player: message")
PlayerLabel=Player:

# Message label (in the label "Player: message")
MessageLabel=message


2. Where in the world are conversation logs?

3. Is "ServerInfoTitle=" used at all? It seem to be a heading but "ServerInfoText" hint may not have a heading.

4. What is the point of doubling WormNAT2 greetings message? ("WormNAT2GreetingText")

Edit:
5. Find someone who will leave soon. Right-click on his name in users list. Wait until the player leaves. Then click on "Chat with this user" button. Bah! His nick shows up in green color, which mean he's online (while he is not). Furthermore, sending a PM to the "ghost" won't force GS to re-check his status, unlike it was in GS v1.3.1!

Edit (2):
6. "FontChooserTitle" seem to be unused too.

536
Files / Re: Great Snooper | 3rd chapter
« on: June 12, 2015, 04:25 AM »
Not sure if this happens to anyone else too but well...

1. GS won't exclude a player from channel players list when he leave the channel with some text in the "part" message. Logs:
Spoiler! View

KVIrc:
[13:10:17] WTF-8 has joined #worms
[13:10:27] WTF-8 has left #worms: sample text
[13:10:37] WTF-8 has joined #worms
[13:11:17] WTF-8 has disconnected: Quit: sample text

GS:
(Join) 13:10:17 WTF-8: joined the channel.
(Join) 13:10:37 WTF-8: joined the channel.
(Quit) 13:11:17 WTF-8: has left the server (Quit: sample text).
(Quit) 13:11:17 WTF-8: has left the server (Quit: sample text).

Now compare those timestamps.

2. Screwed up error messages about "this nick is currently in use". GameSurge-only, again. Great Snooper seem to only check #worms nick status for once (at the time when the first attempt to connect to the GameSurge happens) and then it'll use these results for as long as the user won't log out or close the snooper instead of re-checking them every time the user tries to connect to the server. This can result in never ending "Connecting..." thingy (if the first time everything was nice but second time the nick IS already in use) or "this nickname is already in use" error message appearing for no actual reason (same conditions as previous one but vice versa).

537
Quote from: Senator
Register also at tus-wa.com to play in leagues and cups!

Let's keep dumb advertisements away from welcome messages.

538
Off Topic / Re: What's your reaction time?
« on: May 29, 2015, 04:03 AM »


CHAOS CONTRROOOOOOOOOOOOOOOLLL!!

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