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Wormkit Modules / Re: wkWormOrder v. 1.0.1 released
« on: September 11, 2021, 08:07 AM »Do you not realize there are many more schemes in Allround & Free Leagues which knowing turn order is important?
Again, ignorance. Do some research please.
I confess that I don't know about these schemes and I didn't research it to find out either.
But I believe that this huge discussion, which lasted for days, could have been avoided if you were looking for more information just as me in that situation.
Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.
I consider this a victory, and appreciate that nizikawa will be adding the feature.
Even in the first version of wkWormOrder (which shows only YOUR team's sequence), nizikawa had already suggested the possibility that the module would behave similarly to /arrows.
Do you think it would be reasonable for us to defend modules that allow you to see the order of the enemy team and what weapons he used, without even giving the possibility for the other person to know that you're using? This could almost be considered cheating.
So, just as I recognize that I should have done more research before making that statement about the schemes that would be impacted by the module, I think you could have done more research and avoided this whole discussion.
The way you released the information on the ONL channel was totally reckless:
You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).
I wasn't following the dedicated Discord thread.
Shortly after you said these things in the ONL discord channel, SIBASA had said this:
I assume you didn't see it either. All this debate would not have been necessary.