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Messages - j0e

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46
General discussion / Re: Ghost Replays 0.4
« on: June 24, 2020, 01:04 AM »
Version 0.4 works for me on Windows 7, but not Windows 10.  On Windows 10, CD version, all other modules disabled, I get:
Quote
Failed to load WormKit module wkGhostReplays.dll: Error 0x0000007E

Not sure how to reliably get a ghost to play back. Sometimes it works, sometimes it doesn't. Not sure what I'm doing wrong. Ideally a ghost would play back every turn automatically without hotkeys needed.

I suggest altering the functionality as follows: instead of using a hotkey to manually trigger recording a ghost, each turn should automatically be cached and after the run you are given 5 seconds to overwrite the previously saved ghost (if one exists) using a hotkey. Reason being, often you start recording only to fall 3 seconds later, and your old ghost replay is now gone (or at least not active for playback anymore).

My main issue so far (if it's working as intended) is the module is just confusing. I suggest adding more text at top-left to make things more transparent/easily understandable. The text is unobtrusive so there's little harm in adding tons of detail, at least for these test builds:
"Recording..."
"Playing ghost #X. Press Backspace+Tab to reselect/cycle active ghost. Press Backspace+L to always play the previous turn's ghost"
"Error: No ghost found"
"Error: Module stopped working: restart WA to fix"
"Ghost recorded to temporary cache. Press Backspace+Enter to replace active ghost for playback, or Backspace+N to archive as new file. (Ghost will be discarded in 5 ..  4  ..  3  ..  2  .. 1 (countdown))

I used different hotkeys because Ctrl, Alt, and nearby letters are often used in RemapKeys.. however my examples might not be ideal either.

This is after limited testing... so my confusion reflects that..  my computer is broken currently and won't boot >:\  Will fix and try again later.

Ty masta! This is one of the most fun and promising wormkit modules ever, IMO

47
ZaR / Re: New Leader of ZAR
« on: June 22, 2020, 11:52 PM »
So he's a leader, or the leader? You have demoted yourself?

48
Other worms games / Re: Tether: A worms rope-inspired game
« on: June 20, 2020, 03:05 AM »
Finally got a chance to try this. It's great, I love it, lots of fun. Too slow you say? There's no speed limit LOL it's super fast. The physics are great, and I like how falls are quick and painless. Just need more levels.

49
I think 3.8 will have a big impact on WA. More new players will stay, old players will come back. There will be some degree of a snowball effect. I just don't want to celebrate it too hard until I can actually download and play it. A changelog isn't a downloadable update, and an announcement isn't either. Team17 is well capable of dragging their heels indefinitely approving the patch. They may want to wait until after Worms 2020 is released.. either for manpower or for sales reasons.

50
General discussion / Re: Ghost Replays
« on: June 10, 2020, 11:57 PM »
IT WORKS!

51
3.8 will fix all the annoying compatibility issues people have with Windows 10. It makes Windowed mode standard and Rubberworm built in so there's no more annoying tinkering or downgrading needed out of the box. Also tons of nice features and extras. That is all we will ever really need or should expect and I feel very lucky that it's happening (.gif).

Over 15 years or whatever it has been, "4.0" has ballooned into a completely ridiculous fantasy. Wayy too many features and "complete rewrites" planned.. it's not realistic whatsoever at this point, at least as laid out at https://worms2d.info/4. Also the 4.0 progress meter at wormsng.com hasn't moved in like 10 years and last I heard coding hasn't even started for it. But version 3.8 has also expanded to include many nice things originally planned for 4.0.

I do plan to play more once 3.8 is released! Good poll.

52
Tech Support / Re: Superfrontend frontend resolution problem
« on: June 06, 2020, 12:24 AM »
In general you can take a screenshot with the Pause/Break key, and it's stored in User\Capture. Works in unmodified frontend and in-game.
Using SuperFrontend you only get a 640x480 portion of your screen though, so it won't help you in this case.

I recommend GreenShot. It's free and works great with SuperFrontend. https://getgreenshot.org/

53
General discussion / Re: Ghost Replays
« on: June 04, 2020, 11:35 PM »
Both the Directory test and File test work for me. I get 3 folders and 3 files.

What map is your sample ghost played on? I'd like to try it also.

54
General discussion / Re: Ghost Replays
« on: June 03, 2020, 05:52 PM »
Same as rUn4w4y: The testing module works (worm shows up) but Ghosts folder remains empty. This is on Windows 7, CD version, 3.7.2.1

Game hangs every time after round ends- black screen with nothing but Test and the worm below it,  must kill process in Task Manager with Ctrl+Alt+Del to exit.

Tried with and without other WK modules - same behaviour in both cases. (I thought game hanging on black screen might have been caused by lack of d3d9wnd but it isn't - it's caused by GhostReplaysTest)

Tried also on my Win10 PC - WA notifies on startup it failed to load  wkGhostReplays.dll

55
Try Ctrl+Esc instead of Alt-Tab

Also try Ctrl-G to unpin the mouse

56
General discussion / Re: Ghost Replays
« on: May 26, 2020, 01:52 AM »
Which version of the game is this for? I'm using 3.7.2.1 CD version. Maybe it only works on the Steam version?

Also I assume you're supposed to press Ctrl+N during your actual turn, but can you also press it during a replay, so you don't mess up your run?

57
General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 25, 2020, 05:51 PM »
I still don't like how the frog jumps after releasing the tongue if you are holding down/up arrow key. Is it just me?

also, you can't do power spikes! To me it feels like the roping/tonguing is more limited compared to WA.
Can't really say that I like it, but can probably get used to it. It's the thing that makes this Frogs, not Worms. Wouldn't mind an option to turn it off though. Overall the roping is really good.

58
General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 24, 2020, 07:02 PM »
Race mode is amazing. The AI is already godly at roping.. you'll probably want to add a dumber one for noobs. AFAIK there has NEVER been an AI that can rope before - very impressive. The game handled my .png map flawlessly, and the start/end position and turntime counting features are wonderful. Love the ghost and zoom features. Still getting used to the physics but they are pretty intuitive - glad you reversed the upside-down extend direction.

For long races, I recommend adding the ability to create checkpoints

You could add a "practice" mode/checkbox where if the frog drowns during a race, he gets teleported back to the last checkpoint. (Similar to WA's "antisink")

After a race ends where the player successfully reaches the finish line, it might be good to ask "do you want to share this map and your ghost online for others? I certify that I own the required copyrights etc".  Then we could race against other people's ghosts, have things like a leaderboard, daily featured map challenge, etc, even if nobody else is online. Asking after the game would help ensure map quality, correct start/end/checkpoint placements, and overall playable/bug-free.

It's really incredible what you've accomplished in such a seemingly short time..  keep up the great work!

59
General discussion / Re: Ghost Replays
« on: May 24, 2020, 03:52 PM »
This looks awesome! So far I haven't been able to make it work. My ghosts folder stays empty no matter what I do. I have all wk modules disabled except GhostReplays. Both vsync options off and using Direct3d9shader.

60
General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 09, 2020, 05:19 AM »
This better not be Rope Clash Reborn. We don't need more of these atrocities.

Otherwise, it looks good. Keep up the good work.
Rope Clash kicks ass. Did you ever even try it?

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