61
Mappacks Comments / Re: Mappack #620, The Shinyverse submitted by TheKomodo
« on: April 24, 2024, 10:55 PM »
Now there is Shiny Forts!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I meant conversation. For example, I don’t care what method I used to get to 15did I do so much? I won't do this again.You mean your challenge record? 111 is really good, but not unbeatable. Not sure if I can beat it before the challenge ends.
I hope you take this away from the discussion too: you need to do testing before making claims. Even if you think you're 100% sure there may be a small detail about how the game works that you have forgotten. Be careful not to state your opinions as facts when it's critical that your own opinions don't come through as facts. That way when someone is asking for advice they can make their own informed decision.
It is not an incorrect assumption.It is an incorrect assumption, you and Triad did not and still do not have the same view of what a swoosh is. To you it looks like an arch so you have the opinion that it isn't a swoosh, for Triad it is enough that the rope shoots to the right if even if it looks like it would be an arch on the last frame the rope is visible. (03:40.60 in the replay)
That picture, it's not a swoosh it's an arch!You yourself wrote earlier in this thread that what is and isn't a trick is a matter of opinion, so why are you stating it as a fact that it's not a swoosh?
It looks like an arch because the rope undergoes a frame of internal motion before being released.
I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh.In the context of this challenge that is what constitutes as a swoosh, here in this challenge that is in fact a swoosh.
I am not wrong about the angle you can see in the picture that the rope is going left from the middleThat isn't the angle we were discussing. We were discussing the angle of the rope on the frame after the last frame the rope is rendered (03:40.62 in the replay). You said that angle would be at best totally vertical, but it is actually sloped slightly to the right.
Unfortunately that's not how the ninja rope works, there's quirk with the rope making it so it should be released 1 frame earlier than what the rendered frame is showing.
Yeah but at best it would be totally vertical, and still not a swoosh.
Though yes, I'll admit I temporary forgot about the pre-frame thing. Which is irrelevantIt's relevant to determine a correct result in the context of this challenge, where if the rope shoots to the right after release even if it looks like an arch it's considered a swoosh.
I was just wondering. Thanks for the answer. Still, usually you admit you are wrong in minor details, but the major point of the discussion you go endlessly, and you don't seem to change your point of view. Usually the discussion doesn't end, people just stop replying your posts.
I think you have more obsession on this than me. I'm not the only one complaining here publicly that your posts are often exhaustive/excessive. I usually participate the discussions and argument, specially when is a subject that I have interest or that I have knowledge about. You never seen me discussing about keyboards for example.
Ok, but you should know your behavior may cause conflicts and problems socially speaking, no matter if you cares about it or not.
- Since you activate drill at Darts, and not shoot rope again, I decided to check rope angle, but now I realize that rope angles are not really trustworthy due to hidden frames.
- Thanks to TA, I was able to see the potential rope angle, and I believe it should be the only requirement.
- Swooshes on Darts maps are a remix of the original swoosh. And as I said, while we're playing any roping scheme. we'd only check the shooting angle, so that's why I also applied this principle to Darts.
- Even at Darts, you wouldn't pay attention to pre-release rope angle if the swoosh WAS NOT THE LAST TRICK BEFORE THE DRILL. For example, if it was Swoosh to Deviation, you'd only pay attention to post-release firing angle.
You either wrote this with the assumption that Triad's views on what constitutes a swoosh is the same as yours, which is an incorrect assumption otherwise the score would not have been changed back to 99. Or you didn't know when writing this that the rope undergoes 1 frame of motion internally before being released and you wrote something wrong based on a lack of knowledge of how the game works.
You were wrong about the angle, it is in fact at an angle that is sloping slightly to the right.
That's not how the game works, you are wrong.
Even by your own definition it was a swoosh, and you were wrong to assume that the rope would not go past perfectly vertical.