my tus scheme rules

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Korydex on March 14, 2015, 07:39 PM
what about inter in classic? has it also been removed from Classic cuz too long or sth? ONL players are perfectly fine with how long it takes, they even mostly prefer it best of 5 xd
Quote from: daiNa on March 05, 2015, 07:41 PMQuote from: Chicken23 on March 04, 2015, 11:48 AM
we need to arrange a data with cfc and turn up....
we've played them plenty over the season but would like an evening where we can get more players on.
Ckc lets do it, this saturday 20 gtm?
Quote from: Lukz on March 04, 2015, 03:26 PM
i dont like the new rules, but that are the current rules, i am not criying coz we are playing ttrr with 5 worms (sux too xD) or t17 with 7girders
Quote from: Xrayez on February 16, 2015, 03:50 PMQuote from: Maciej on February 16, 2015, 01:48 PMYeah, 5 girders would be better imo
Still 7 girders? ; o
Quote from: Senator on February 16, 2015, 01:45 PM
I guess there is a reason for the current crate probabilities. In your scheme probability for powerful non-SD weapons is lower so it's more difficult to kill the opponent with non-SD weapons. That means games will be more often SD weapon battles than before, or?
Wasn't water rise also slower when all weapons had the same probability? You had then more time to kill the opponent with non-SD weapons than in TUS scheme.