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Messages - Kradie

#946
I wonder if anyone from Worms community feel like they changed as a person for better or to worse?
#947
AQUA / Re: AQUA frozen.
December 05, 2021, 01:32 PM
Will AQUA clan be back? Or is it over?
#948
Roping, ZaR, schemes, scheme varieties, maps, & people.
#949
Remove me from cup.

Thanks.
#950
TdC / Re: Welcome free
November 29, 2021, 01:02 PM
Good luck Free :)
#951
Easy map :)
#952
Tech Support / Re: WA.exe disappeared
November 04, 2021, 03:19 PM
I would like to add a related problem. Sometime game replays disappears too. Why?
#953
Quote from: FoxHound on November 02, 2021, 03:10 AM
Quote from: Kradie on November 01, 2021, 11:24 PM
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)



I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.

That's a public new idea now.
I have a map saved in PSD format, but I never as I said continued the ambition. I chose to share my I publicly just In case someone would suggest plagiarism. I have no problem that the new Idea is public now. Anyone is free to pursue it if they want.

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.
#954
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)

#955
This is done before but it is good it is being brought to our attention again.
#956
Quote from: TheMadCharles on October 29, 2021, 01:19 PM
zook should be power 6 if you don't want any damage... i think
It works without that.
#957
The scheme has been updated: Bazooka doesn't damage worms anymore.

Miss old ZaR RR? Maybe that version can be the Pro version?  ;)
#958
I would also like to see this Implemented in-game too If possible.
#959
General discussion / Re: WA is on life support
October 26, 2021, 03:42 PM
Please add some space in between your text. Currently it looks pretty jammed together and bad. :-\
#960
Wormkit Modules / Re: wkropeshot
October 20, 2021, 07:35 AM
This would be awesome if you did that Deadcode! Thank you  :)

Maybe also show rope shots while using rope.

;D