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Messages - Kradie

#961
Cup is finished!

Thank you everyone for participating.

Congratulations to the winners :)
#962
The scheme has been updated.

- Less crates
- Stronger Guns
- 2 girder packs
- Normal friction
- No ldet anymore
#963
Quote from: TheMadCharles on October 09, 2021, 03:42 PM
QuoteHi FoxHound and TMC  ;)
oh hi

maybe a suggestion - lower gravity to extend the time crates will be on chutes?
That would make the scheme easier, and the crates slower crate drop between turns and at end of game.

If anyone support the Idea It can happen.
#964
Schemes / Collect Schemes
October 09, 2021, 03:24 AM
So I am kind of liking these collect schemes. I find them fun and engaging, and somewhat balanced? Least balanced is Chaos Collect though.

You can Inspect the schemes here and cast your votes on the scheme you find most Interesting.

Chaos Collect
https://www.tus-wa.com/schemes/scheme-4125/

Super Collect
https://www.tus-wa.com/schemes/scheme-4130/

Rope & Collect
https://www.tus-wa.com/schemes/scheme-4131/

Rope Collect Labyrinth
https://www.tus-wa.com/schemes/scheme-4132/
#965
I kind of like this scheme. I read the scheme description and yet I found it a bit perplexing but still I had decent amount of fun. I loved the Idea to traverse through the land with the rope, that part kind of felt realistic to me heh. Because of my experience I may feel Inspired to make my own scheme, perhaps for ZaR. I hope none here will see this as theft... Amazing I have to say this.

I am available most of the weekend. Find me on discord or snooper.
#966
Knockouts NOW. Good luck & Have fun!
#967
Wormkit Modules / Re: wkropeshot
October 07, 2021, 05:17 AM
Quote from: TheWalrus on October 06, 2021, 07:33 PM
Quote from: Kradie on October 06, 2021, 09:56 AM
Quote from: nizikawa on September 25, 2021, 10:34 AM
And now seriously: such modules do not bring anything significant to actual gameplay, target a very small niche, are very polarizing and to be honest - boring as hell to implement. Someone said I should stick to my "big" modules and I agree with that. If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.

This thread has been around for a while now and received little replies, as a result this could Indicate that there is low Interest for such tool.

But my argument is that Worms Armageddon is at least 50% roping. I believe such module would be beneficial for the whole of WA community. Why? Look to my own two schemes Chaos Collect, and Super Collect. These schemes requires the use of the crate counter. Imagine what schemes rope shot counter could make, and the types of challenges people could make with it. Perhaps even beginners could find it useful.

I can Imagine myself in a Big Rope Race, and I would say after my turn ''Wow, 50 rope shots!''. That could perhaps register curiosity among other players and they could ask how I know that, and this is where I would reply ''It's a nifty little module where counts your rope shots''. I guess that alone could spark a broader appeal for the module. People could be more Inclined to get it, especially if there are new schemes made for it.

But If you are still against the Idea, I will ask someone else.
Start the development on the module now, Kradie.  You are a talented creator of schemes, now it's time for the natural transition into modules.
Heh. I do appreciate those kind words from you. But I know nothing of programmering because it never was an Interest of mine.
#968
The scheme has been updated. HP is the counter now Instead of crate counter at bottom left.
#969
Wormkit Modules / Re: wkropeshot
October 06, 2021, 09:56 AM
Quote from: nizikawa on September 25, 2021, 10:34 AM
And now seriously: such modules do not bring anything significant to actual gameplay, target a very small niche, are very polarizing and to be honest - boring as hell to implement. Someone said I should stick to my "big" modules and I agree with that. If there is a significant need for such functionality - request it from Deadcode to be added as a scheme option in future update.

This thread has been around for a while now and received little replies, as a result this could Indicate that there is low Interest for such tool.

But my argument is that Worms Armageddon is at least 50% roping. I believe such module would be beneficial for the whole of WA community. Why? Look to my own two schemes Chaos Collect, and Super Collect. These schemes requires the use of the crate counter. Imagine what schemes rope shot counter could make, and the types of challenges people could make with it. Perhaps even beginners could find it useful.

I can Imagine myself in a Big Rope Race, and I would say after my turn ''Wow, 50 rope shots!''. That could perhaps register curiosity among other players and they could ask how I know that, and this is where I would reply ''It's a nifty little module where counts your rope shots''. I guess that alone could spark a broader appeal for the module. People could be more Inclined to get it, especially if there are new schemes made for it.

But If you are still against the Idea, I will ask someone else.
#970
Random maps work well with this scheme. Make sure that they aren't so complex though.

I attached replay of play on random generated map.
#971
Maps Comments / Map #18912, Sweet CC by SIBASA
October 06, 2021, 02:05 AM
This is awesome! Great job and thank you :)
#972
Quote from: FoxHound on October 04, 2021, 04:06 AM
Chaos Collect is a different idea, it is original enough idea. Asteroid Dodge Race is almost the same as Comet Dodging Race by TMC. You also created months ago a roper-like scheme with girder very similar to a TMC scheme called BuildConv.

Most of your schemes are variations of existing schemes and you don't mention the schemes sometimes. Imagine if someone create now a scheme that has only zook and rope and is played on a cave map instead of a standard roper map and this person doesn't mention ZaR. The scheme name being something completely different like "no safety" and ignoring ZaR schemes. Wouldn't you complain or feel that this person could have credited ZaR? I would feel uncomfortable seeing someone posting a scheme 90% similar to mine without mentioning my scheme.

_Well when you put it like that it makes sense and I can understand and sympathize with TMC. However, if someone did make CaveZaR (how you described it), and changed name I would point out it as rebranding. But I could rebrand ADR to CDR 2 though, not so sure about Girder Shopper.

CDR you don't pass through checkpoints, settings are a bit different, and the map is super wide which makes Armageddon's density Ineffektive and less chaotic.  Plus there are rest pads? Or checkpoints? The map in replay, you can basically risk flying over.. The checkpoints in my version forces players to clear them before touching finish. The map is small, and there's more friction for worms. I do acknowledge he released scheme first, but I can confess to myself my version is slightly more refined and added tasks that makes it a bit different or more complete.

His version of BuildConv is actually an revitalized Idea from the past where I and pavlepavle tested Girder ZaR. I am not saying he took it or anything, most likely it was just convenience. Point is is that my version ''Girder Shopper'' (GS), is much different from TMC's version. As the name applies Girder Shopper, you play on empty map, first turn girder pack, second turn and out place 1 girder, collect 1 crate (spawns more), and attack. Plus there is sudden death with water rise. It makes for a secondary game phase/mode  and tactics changes drastically. So I don't see how they are that similar, just another version, a more Interesting version but that alone is a different topic anyway.
#973
QuotePoC is not a monopoly. Every new scheme made is based on previous ideas. You have the right to create any scheme you want, but the point is that searching if someone created already a scheme is always better than releasing something very similar without crediting the previous one.
You know know that I do not go to other external sites to look up other people's schemes, just here on TUS I do this.

QuoteIt might not be your intention, but people may think this, since you did at least 2 schemes very similar to the ones by TheMadCharles.
Similar? Is that a problem? ZaR is similar to Roper and W2Roper, but none are complaining, perhaps some used to, even now? But It persisted through passion for the scheme throughout the years and was flourished as a result. If people start to point fingers on every new things, shouting in chords in the name of theft and deceit, there will be no possibility of expansion, no greatness and no revitalization of the scheme, even if it is in a better or worse condition. I bet you know tons of schemes that are unique and original, but has been forgotten and abandoned, but deserves more. If one day I come up with an Idea similar to those, You would only repeat the finger pointing I am guessing.

This to me seem like a battle of ego than to provide a complete scheme experience to the public. 

Don't you worry, you and TMC will get all the accolades and fanfares but not for Chaos Collect because there is barely any resemblance to CDR except Jet + Activating Armageddon. However if you can sit there, explain the difference, and defend TMC honor I am all ear.
#974
Maps / Re: Requests to create maps.
October 03, 2021, 06:32 PM
Quote from: SIBASA on October 02, 2021, 08:43 AM
Sometimes I like to create maps in my spare time, but at the same time it will be cool if I become useful to someone.

In this thread, you can write your desires on which scheme to make a map? I, or another creative person who sees your request, will probably create such a map.
I would like to request a map for Chaos Collect (CC).

The map should reflect the chaos of the scheme in stylish and yet simplistic style, perhaps in blue, red, firing matter. The design could be of multiple vertical and horizontal lines. Vertical lines could help the bounciness of the jetpack.

I attached replay of a game here with a simple map. Remember that Armageddon need access to hit worms on map :P

Edit: Make sure there can be a version with some small vertical lines at bottom to reduce massive crate hording. Check second replay file.

Edit 2: IF you want to add objects to it, make sure they are very small. To big can stop the Armageddon's obstruction.
#975
Quote from: TheMadCharles on October 03, 2021, 11:13 AM
ergh, not really, we (as PoC) really got to the point where attempting to brainstorm everything makes us think that every time we think of a new concept, we are actually replicating a more well-known scheme, and we got there at 3721 times

I'm sure FoxHound and/or STRGRN will be able to elaborate on this further
You do realize there are tons of variation of many schemes such of Roping schemes? Shopper and Roper are prime examples. I hear no one complaining and pointing fingers where a new Shopper scheme releases. These variation can be applied to real life too such as races: Running, obstacle course, car race, motorcycle race, and more. Heck even most consumer goods people buy from day to day is a variation of something and I hear no one rising up to the occasion and claim it was theirs. Plus Asteroid Dodge Race is like an obstacle course, not your typical race.


I think maybe that PoC sees themselves as sole authority of new and old schemes, and how they are distributed. I see myself as a passionate player who tries at times to make something new and exciting for the game, but later to learn it had a copyright by Monopoly of Schemes PoC. Should people consult the PoC community per Ideas people may have before attempting to put it together without the fear of plagiarism? Because I certainly don't want to waste my time, I just rather make good schemes for people to enjoy, and if they get popular then that's super awesome.

Now I see Korydex ALT+F4, very similar to my own Lucky Strike and Active Strike, and I made a comment there for laughs but no one cares. Because no one should care at the end of the day.