Quote from: Anubis on May 11, 2015, 09:58 PM "if you break it more then once, seems your doing it on purpose, or kill your opponent the game will be void or given to the victim"
Fool me once shame on me fool me twice shame on you is not a good rule. Penalties need to be so crushing that no matter what the benefit is, it should always be a disadvantage for the cowing player, even the initial cow.
I am not sure if "seems your doing it on purpose" is a fitting rule for anything. It just leaves so much room for interpretation and ultimately bias and drama.
A skip is not sufficient penalty for the 1st cow or what are u saying?
The way I see that rule (I didn't write it): if u cow, u have to skip. if u repeat a cow, u have to skip but mods can still void or give the game to the victim (if the victim didn't win). so u can't do what avi suggested (cow and skip every other turn).
"seems your doing it on purpose" = if u don't touch any walls in WxW and go for an attack, mods can void or give the game to the victim even if u did skip after that. You have to always skip after a cow but u can get extra punishment if u did it clearly on purpose.
btw, what is penalty for using a glitch in T17, Hysteria, Elite? "You are not allowed to attack the next turn" isn't any punishment in a scheme like T17. And what is punishment for rope knocking in Elite? "You are not allowed to attack the next turn" or "You are not allowed to attack that worm until that worm has had a chance to move" (T17 style)?
you really need to update rules as the complaints come in.
My skip rule suggestion in this thread is based on your complaint about j0hny's skip
Quote from: avirex on May 11, 2015, 03:19 PM for example: if i am playing a wxw on a hard map, where only 50% or less turns are actual attacks (because the map is so hard) then, why not just skip a wall, and go for an attack?? my penalty is just to skip the next turn?? seems like an ok deal.
This "loophole" is covered by Roper rules: "Crate before attack (CBA). You must collect a crate before doing any damage to you opponent (touch both walls instead at sudden death), if you break this rule you aren't allowed to attack the next turn, if you break it more then once, seems your doing it on purpose, or kill your opponent the game will be void or given to the victim"
Obviously that rule should apply to WxW and Shopper as well and I actually copy pasted it already.
If you make the rules too detailed, no one is gonna read them..
Roper rules say this: "No blowing up crates to do extra damage, If you break this rule you are not allowed to attack the next turn (you can still get your health crate) if the damage is over 80 you must skip twice"
MI also wrote in your complaint thread that a skip is enough only for a basic cow. If you make much damage, mods can void the game or change the result.
I spoke to Kano last week and he said he has been in contact with Phanton. We should disqualify both or wait for Phanton to get his computer working. I think we can give them the extra time since there is still 65 days to the next PO.
Then it would not be a proper skip and you would have to skip again or the game could be voided afterwards if the effect was too big. It's your responsibility to rope carefully during the skip turn (if you decide to move).
So what I'm suggesting is that you couldn't postpone your "no attack the next turn" penalty but you could postpone your "no knocking the next turn" penalty by knocking intentionally/unintentionally. But that means another "no attack the next turn" penalty so it can't be beneficial for you to knock during the skip turn.
Quote- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
Is this better? "If you break this rule and cause damage to your opponent(s), you have to do the same damage to yourself as you previously inflicted. If you break this rule but only destroy the map, you are not allowed to attack the next turn."
QuoteRegarding WxW, Shopper and Roper, should the rule about skipping be changed? Currently you are allowed to make piles, cause fall damage etc during the skip turn.
Would this be a good skip rule? "If you break this rule, you are not allowed to attack or knock the next turn but you are still allowed take your crate and change your hide."
MI said someone could correct the rules on the scheme sites so please check that these updates are correct and if something is still missing or should be changed.
Current definition: A darkside is considered a place where you can't hit OR be hit with a nade. KRD's definition: Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.
Regarding WxW, Shopper and Roper, should the rule about skipping be changed? Currently you are allowed to make piles, cause fall damage etc during the skip turn.
"No glitches" rule could be added to general league rules as well.
Heh thx for the nomination but I'm not sure if I want to solve complaints on daily basis.. If u find more active candidate, choose him. Atm I set deadlines for playoffs so I also check if the games are played. Mod rights could be useful there coz then there would be less delay with moving players further in PO draw.
Many complaints are about wrong replay/scheme/player or double report. If you made it possible to delete/edit the game you reported within 30 minutes or so, there would be much less complaints
p.s. leroy, I'm perhaps new guy in TUS but I've played in worms-league and cl2k before!
vesuvio, games should be reported in the order they were played. Your 2nd Elite win was 3rd game so it should be reported last. As simple as that. It's your own fault if you play more games than you can report.
Yeah I'm sure that you and KRD are the right guys to say how the rule should be. Perhaps the rule text is just misleading and was actually meant to be "a place you can't hit NOR be hit with a nade". Let's blame the guy who wrote the rules (Husky!)
Komito's interpretation of darksiding seems to be the same as KRD used in that "standard scheme variants" thread:
Quote*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.
KRD's thread has nothing to do with TUS rules, though. TUS rules say quite clearly that you have to be able to attack with a nade from your hide.